{"title":"PENINGKATAN PEMAHAMAN SISWA TERHADAP MATERI PELAJARAN TARIKH MELALUI METODE ROLE PLAYING","authors":"M. Azizi","doi":"10.47736/tajdidukasi.v8i2.279","DOIUrl":null,"url":null,"abstract":"AbtrsakPenelitian ini berlatar belakang pada kenyataan bahwa dalam pembelajaran Tarikh, guru masih menggunakan metode ceramah, hal ini membuat siswa bosan dan tidak semangat belajar, sehingga pemahaman materi siswa sangat rendah. Di dalam kegiatan pembelajaran guru tidak menggunakan metode pembelajaran yang menarik sehingga proses belajar siswa kurang kondusif.Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari dua siklus. Dengan menggunakan metode observasi aktivitas siswa dan tes sselama proses pembelajaran dengan menggunakan metode role playing. Penelitian ini dilakukan di SMA Muhammadiyah 5 YogyakartaNilai rata-rata pada penerapan metode role playing dapat meningkatkan pemahaman belajar Tarikh, hal ini terlihat dari hasil pra siklus, siklus I, dan siklus II, rata-rata persentase,hal ini terlihat dari rata-rata hasil lembar observasi yang terus meningkat pada setiap siklusnya. Rata-rata aktivitas belajar siswa pada siklus I sebesar 64,00% dan pada siklus II meningkat menjadi 83,88%, sedangkan peningkatan pemahaman siswa dari siklus I ke siklus II sebesar 19,88%.Berdasarkan hasil penelitian tersebut maka dapat disimpulkan bahwa penerapan metode role playing dapat meningkatkan pemahaman materi tarikh.Kata kunci : peningkatan pemahaman, metode Role-Playing, pembelajaran tarikhAbstracThis research is based on the fact that in the learning date, the teacher still uses the lecture method, this makes students bored and not enthusiastic about learning, so that the students' material understanding is very low. In learning activities the teacher does not use interesting learning methods so that the learning process of students is less conducive.This research is a classroom action research (CAR) consisting of two cycles. By using the observation method of student activities and tests during the learning process by using role playing methods. This research was conducted at Muhammadiyah 5 High School YogyakartaThe average value on the application of role playing methods can improve understanding of learning dates, this can be seen from the results of pre cycle, cycle I, and cycle II, the average percentage, this can be seen from the average results of the observation sheet that continues to increase in each the cycle. The average learning activity of students in the first cycle was 64.00% and in the second cycle increased to 83.88%, while the increase in understanding of students from cycle I to cycle II was 19.88%.Based on the results of these studies it can be concluded that the application of role playing methods can improve understanding of date materialKeywords: kognitif improvement, role playing metdhod, Tarikh lesson","PeriodicalId":348145,"journal":{"name":"Tajdidukasi: Jurnal Penelitian dan Kajian Pendidikan Islam","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Tajdidukasi: Jurnal Penelitian dan Kajian Pendidikan Islam","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.47736/tajdidukasi.v8i2.279","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
AbtrsakPenelitian ini berlatar belakang pada kenyataan bahwa dalam pembelajaran Tarikh, guru masih menggunakan metode ceramah, hal ini membuat siswa bosan dan tidak semangat belajar, sehingga pemahaman materi siswa sangat rendah. Di dalam kegiatan pembelajaran guru tidak menggunakan metode pembelajaran yang menarik sehingga proses belajar siswa kurang kondusif.Penelitian ini merupakan penelitian tindakan kelas (PTK) yang terdiri dari dua siklus. Dengan menggunakan metode observasi aktivitas siswa dan tes sselama proses pembelajaran dengan menggunakan metode role playing. Penelitian ini dilakukan di SMA Muhammadiyah 5 YogyakartaNilai rata-rata pada penerapan metode role playing dapat meningkatkan pemahaman belajar Tarikh, hal ini terlihat dari hasil pra siklus, siklus I, dan siklus II, rata-rata persentase,hal ini terlihat dari rata-rata hasil lembar observasi yang terus meningkat pada setiap siklusnya. Rata-rata aktivitas belajar siswa pada siklus I sebesar 64,00% dan pada siklus II meningkat menjadi 83,88%, sedangkan peningkatan pemahaman siswa dari siklus I ke siklus II sebesar 19,88%.Berdasarkan hasil penelitian tersebut maka dapat disimpulkan bahwa penerapan metode role playing dapat meningkatkan pemahaman materi tarikh.Kata kunci : peningkatan pemahaman, metode Role-Playing, pembelajaran tarikhAbstracThis research is based on the fact that in the learning date, the teacher still uses the lecture method, this makes students bored and not enthusiastic about learning, so that the students' material understanding is very low. In learning activities the teacher does not use interesting learning methods so that the learning process of students is less conducive.This research is a classroom action research (CAR) consisting of two cycles. By using the observation method of student activities and tests during the learning process by using role playing methods. This research was conducted at Muhammadiyah 5 High School YogyakartaThe average value on the application of role playing methods can improve understanding of learning dates, this can be seen from the results of pre cycle, cycle I, and cycle II, the average percentage, this can be seen from the average results of the observation sheet that continues to increase in each the cycle. The average learning activity of students in the first cycle was 64.00% and in the second cycle increased to 83.88%, while the increase in understanding of students from cycle I to cycle II was 19.88%.Based on the results of these studies it can be concluded that the application of role playing methods can improve understanding of date materialKeywords: kognitif improvement, role playing metdhod, Tarikh lesson
这项研究的背景是,在过去的学习中,教师仍然使用演讲方法,这让学生感到无聊和缺乏学习精神,因此学生的物质理解非常低。在学习活动中,教师不使用有趣的学习方法,使学生的学习过程不太好。这项研究是由两个周期组成的课堂行动研究(PTK)。通过使用角色扮演方法,利用学生在学习过程中的观察活动和测试。这项研究是在穆罕默德高中进行的I周期的学生平均学习活动为64.00%,而第二周期的学生学习活动增加到8388%,而学生从I循环到II周期的理解增加了1988%。根据这项研究,可以得出结论,使用角色扮演方法可以增加对数字材料的理解。关键词:更多的理解、角色扮演方法、塔哈普斯特拉西尼研究基于在学习日期的事实上,教师仍然使用教学方法,这让学生感到无聊,对学习没有热情,所以学生对学习的理解非常低。教师在学习活动中没有使用有趣的学习方法,所以学习过程缺乏灵活性。这个研究是一个教室动作研究,是两轮的表现。通过观察学生行为的方法,并在使用角色扮演方法的学习过程中测试。这研究是穆罕默德conducted at 5高中YogyakartaThe平均价值上之应用程序角色扮演的方法可以improve的谅解学习日期见,这可以从《results of pre周期循环I,和周期II,见《平均percentage,这可以从《observation平均results床单发展到这种继续增加在每周期》。一圈学生的平均学习活动是64.00%,而第二圈学生的平均学习活动增加到88.8%,而了解从自行车到自行车的学生的增长是19.88%。基于这些研究的结果,可以得出结论,角色扮演方法的应用可以增强对材料含义的认识:认知植入、角色扮演、数字日