Mobile-based Environment to Facilitate Rehabilitation of Adults Post-Injuries

Maha M. Khalil, A. Afifi, K. M. Amin
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Abstract

Rehabilitation is a vital process for adult people after injury to regain their quality of life. This paper proposes a mobile-based system for upper limb rehabilitation to overcome a lack of motivation that occurs in the conventional one. Recent studies found that poor adherence to physiotherapy sessions refers to many reasons, one of them is the lack of motivation. Accordingly, conducting therapeutic sessions in the form of serious games will surely motivate patients more, hence helping them to improve their quality of life. In this work, therefore, we propose two serious mobile games to facilitate post-injures rehabilitation, which utilize smartphone's accelerometer sensor to control the game. Since the proposed system depends on User Centered Design (UCD) approach, two prototypes were tested. The First Prototype targets elbow and shoulder joints. To cover these mentioned joints' exercises, the game is developed into three levels: first-level targets elbow extension. The second one includes two sub-levels; first one targets wrist supination/pronation, second sub-level combines both wrist supination and elbow extension. In the third level, the patient must perform wrist supination/pronation, and elbow flexion/extension. Second prototype includes three different games which target wrist supination/pronation, forearm supination/pronation, shoulder flexion, shoulder horizontal adduction/abduction, and elbow flexion/extension. As a pilot evaluation many visits to a rehabilitation center were arranged, the therapist confirmed that the game covers those mentioned exercises and selected three convenient recruited cases to play the game and check its usability. They stated that the system covers some conventional exercises they perform; they provided feedback that helped in system enhancement prior to final evaluation. As a final evaluation the system was tested for twelve sessions by one case, with a progress rate of 1.7 ±0.38, and 3 ±0.9 cm for both anterior, and lateral scales respectively.
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促进成人受伤后康复的移动环境
康复是成人外伤后恢复生活质量的重要过程。本文提出了一种基于移动的上肢康复系统,以克服传统上肢康复系统缺乏动力的问题。最近的研究发现,不坚持物理治疗有很多原因,其中之一是缺乏动力。因此,以严肃游戏的形式进行治疗,肯定会更能激励患者,从而帮助他们提高生活质量。因此,在这项工作中,我们提出了两个严肃的手机游戏,以促进伤后康复,利用智能手机的加速度传感器来控制游戏。由于提出的系统依赖于以用户为中心的设计(UCD)方法,因此测试了两个原型。第一个原型机的目标是肘关节和肩关节。为了涵盖这些关节的练习,游戏分为三个级别:第一级目标是肘部伸展。第二层次包括两个子层次;第一节针对手腕旋后/旋前,第二节结合手腕旋后和肘关节伸展。在第三节段,患者必须进行腕旋/旋前和肘关节屈伸。第二个原型包括三个不同的游戏,目标是手腕旋后/旋前、前臂旋后/旋前、肩膀屈曲、肩膀水平内收/外展和肘关节屈曲/伸。作为一项试点评估,治疗师安排了多次前往康复中心,确认游戏涵盖了上述练习,并选择了三个方便的招募案例来玩游戏并检查其可用性。他们说,这套系统包括他们进行的一些常规演习;他们在最终评估之前提供了有助于系统改进的反馈。作为最终评估,该系统由1例进行了12次测试,前鳞片和侧鳞片的进展率分别为1.7±0.38和3±0.9 cm。
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