{"title":"Towards Multi-touch Learning Applications in Collaborative Education","authors":"Matthias Ehlenz, René Röpke, U. Schroeder","doi":"10.1145/3205873.3210709","DOIUrl":null,"url":null,"abstract":"Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.","PeriodicalId":340580,"journal":{"name":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","volume":"s1-9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-06-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 7th ACM International Symposium on Pervasive Displays","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3205873.3210709","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Educational contexts evolve with the increasing impact of multi-touch technologies on everyday life. When bringing multi-touch technologies into a classroom, high-quality content applications must be developed to add value to students' learning. This contribution presents a framework for multi-touch learning games which incorporates learning analytics components and tangibles to improve collaborative learning experiences.