Demo for differential Instant Radiosity for Mixed Reality

C. Traxler, Martin Knecht
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Abstract

This laboratory demo is a showcase for the research results published in our ISMAR 2010 paper [3], where we describe a method to simulate the mutual shading effects between virtual and real objects in Mixed Reality applications. The aim is to provide a plausible illusion so that virtual objects seem to be really there. It combines Instant Radiosity [2] with Differential Rendering [1] to a method suitable for MR applications. The demo consists of two scenarios, a simple one to focus on mutual shading effects and an MR game based on LEGO®.
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混合现实差分即时辐射的演示
这个实验室演示展示了我们在ISMAR 2010论文[3]中发表的研究成果,其中我们描述了一种在混合现实应用中模拟虚拟和真实物体之间相互阴影效果的方法。其目的是提供一种似是而非的错觉,使虚拟物体看起来真的存在。它将Instant Radiosity[2]与Differential Rendering[1]相结合,成为一种适合MR应用的方法。演示包括两个场景,一个简单的一个专注于相互阴影效果,一个基于LEGO®的MR游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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