Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books

Yaqin Huang, K. Rodriguez-Echavarria, S. Julier
{"title":"Engaging audiences with Cultural Heritage through Augmented Reality (AR) Enhanced Pop-Up Books","authors":"Yaqin Huang, K. Rodriguez-Echavarria, S. Julier","doi":"10.2312/gch.20201292","DOIUrl":null,"url":null,"abstract":"One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is beneficial for audiences, we argue that current digital technologies for access still require users to know in which collection they must look for a specific subject or type of content. Although collection aggregators, such as Europeana and Google Arts and Culture, have made it easier to access content across collections, there is still a lack of engaging interfaces which can draw the interest amongst a wide range of audiences for exploring heritage material. In this research, we propose a tangible interface for accessing Cultural Heritage (CH) content in the form of a pop-up book. Pop-up books are a highly engaging way to get audiences to interact with materials in archives and collections. Our approach is creative and playful as it takes advantage of both the narrative and the three-dimensional and tactile nature of pop-up books so that audiences can engage with digital content through Augmentation Reality (AR). The technical contributions of the paper include a method to enable real-time interaction between the physical elements of the book and the virtual content. Unlike other AR pop-up books that generate purely virtual pop-up content, our design preserves the original 3D model inside the books and generates virtual effects on those objects, making our application more appealing and engaging than other AR books. This approach and technical method are deployed using a commercially available pop-up book with stories about various famous landmarks in the city of London. Content drawn from heritage collections enriches the stories told in the book with additional visual content and interactions. Initial tests of this approach suggest that it has the potential to engage audiences who will not be traditionally inclined to access other platforms with CH content. CCS Concepts • General and reference → Surveys and overviews; Reference works; • Applied computing → Arts and humanities;","PeriodicalId":203827,"journal":{"name":"Eurographics Workshop on Graphics and Cultural Heritage","volume":"33 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eurographics Workshop on Graphics and Cultural Heritage","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2312/gch.20201292","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

Abstract

One of the core activities of memory institutions is to provide access to heritage material from their collections so that it can be used in formal and informal educational activities. Although this type of access is beneficial for audiences, we argue that current digital technologies for access still require users to know in which collection they must look for a specific subject or type of content. Although collection aggregators, such as Europeana and Google Arts and Culture, have made it easier to access content across collections, there is still a lack of engaging interfaces which can draw the interest amongst a wide range of audiences for exploring heritage material. In this research, we propose a tangible interface for accessing Cultural Heritage (CH) content in the form of a pop-up book. Pop-up books are a highly engaging way to get audiences to interact with materials in archives and collections. Our approach is creative and playful as it takes advantage of both the narrative and the three-dimensional and tactile nature of pop-up books so that audiences can engage with digital content through Augmentation Reality (AR). The technical contributions of the paper include a method to enable real-time interaction between the physical elements of the book and the virtual content. Unlike other AR pop-up books that generate purely virtual pop-up content, our design preserves the original 3D model inside the books and generates virtual effects on those objects, making our application more appealing and engaging than other AR books. This approach and technical method are deployed using a commercially available pop-up book with stories about various famous landmarks in the city of London. Content drawn from heritage collections enriches the stories told in the book with additional visual content and interactions. Initial tests of this approach suggest that it has the potential to engage audiences who will not be traditionally inclined to access other platforms with CH content. CCS Concepts • General and reference → Surveys and overviews; Reference works; • Applied computing → Arts and humanities;
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
通过增强现实(AR)增强立体书让观众了解文化遗产
记忆机构的核心活动之一是提供对其收藏的遗产材料的访问,以便将其用于正式和非正式的教育活动。虽然这种类型的访问对受众是有益的,但我们认为,目前的数字访问技术仍然要求用户知道他们必须在哪个集合中寻找特定的主题或类型的内容。尽管像Europeana和Google Arts and Culture这样的收藏聚合器已经使跨收藏访问内容变得更加容易,但仍然缺乏吸引人的界面,无法吸引广泛的受众对探索遗产材料的兴趣。在本研究中,我们提出了一种以立体书形式访问文化遗产内容的有形界面。立体书是一种非常吸引人的方式,可以让观众与档案和收藏中的材料互动。我们的方法是创造性的和有趣的,因为它利用了立体书的叙事和三维触觉特性,这样观众就可以通过增强现实(AR)与数字内容互动。本文的技术贡献包括一种方法,使书的物理元素和虚拟内容之间的实时交互。与其他生成纯虚拟弹出内容的AR弹出书不同,我们的设计保留了书中原始的3D模型,并在这些对象上生成虚拟效果,使我们的应用程序比其他AR书籍更具吸引力和吸引力。这种方法和技术方法是使用商业上可用的弹出式书来部署的,书中有关于伦敦市各种著名地标的故事。从文物收藏中提取的内容以额外的视觉内容和互动丰富了书中讲述的故事。对这种方法的初步测试表明,它有可能吸引那些传统上不倾向于访问其他带有CH内容的平台的受众。CCS概念•一般和参考→调查和概述;参考书;•应用计算机→艺术与人文;
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Direct Elastic Unrollings of Painted Pottery Surfaces from Sparse Image Sets 3D for Studying Reuse in 19th Century Cairo: the Case of Saint-Maurice Residence Reimagining a 2D Painted Portrait as a Kinetic 3D Sculpture Interactive 3D Artefact Puzzles to Support Engagement Beyond the Museum Environment Riedones3D: a celtic coin dataset for registration and fine-grained clustering
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1