Rally: Device-to-Device Content Sharing in LTE Networks as a Game

Jingjie Jiang, Yifei Zhu, Bo Li, Baochun Li
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引用次数: 13

Abstract

Even with modern physical-layer technologies in LTE networks, the capacity of cellular networks is still far from sufficient to satisfy the insatiable bandwidth demand of mobile applications. Owing to common interests among mobile users, Device-to-Device (D2D) communication has emerged as a viable alternative to offload cellular traffic, with the promise of substantially alleviating the need for cellular network bandwidth. In this paper, we first carry out an extensive theoretical analysis based on a game theoretic approach, and show that the objective of maximized cellular offloading is equivalent to maximizing the social welfare in a trading network, where the content to be shared is the commodity, and mobile users are buyers or sellers. We next design Rally, a set of distributed strategies that can converge to a sub game perfect Nash equilibrium in the content sharing game. Both our theoretical analyses and simulation results have shown the effectiveness of Rally, in that it can indeed maximize cellular traffic offloading through D2D communication.
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集会:LTE网络中的设备到设备内容共享作为一种游戏
即使在LTE网络中采用了现代物理层技术,蜂窝网络的容量仍然远远不能满足移动应用的永不满足的带宽需求。由于移动用户之间的共同利益,设备到设备(D2D)通信已成为卸载蜂窝流量的可行替代方案,有望大大减轻对蜂窝网络带宽的需求。本文首先基于博弈论的方法进行了广泛的理论分析,证明了在交易网络中,蜂窝卸载最大化的目标等价于社会福利最大化,其中共享的内容是商品,移动用户是买家或卖家。接下来,我们设计了一组分布式策略Rally,它可以收敛到内容共享博弈中的子博弈完美纳什均衡。我们的理论分析和仿真结果都表明了Rally的有效性,因为它确实可以通过D2D通信最大化蜂窝流量卸载。
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