Minimizing turns for discrete movement in the interior of a polygon

J. Reif, J. Storer
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引用次数: 29

Abstract

The problem of movement in two-dimensional Euclidean space that is bounded by a (not necessarily convex) polygon is considered. Movement is restricted to be along straight line segments, and the objective is to minimize the number of bends or "turns" in a path. Most past work on this problem has addressed the movement between a source point and a destination point. An O(n \ast \log (n)) time algorithm is presented for computing a data structure that represents the minimal-turn paths from a source point to all other points in the polygon. An advantage of this algorithm is that it uses relatively simple data structures and is practical to implement. Another advantage is that it is easily generalized to accommodate the movement of a disk of radius r > 0.
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多边形内部离散运动的最小转弯数
考虑了二维欧几里德空间中以多边形(不一定是凸多边形)为界的运动问题。运动被限制在沿着直线段,目标是最小化路径上的弯曲或“转弯”的数量。过去关于这个问题的大部分工作都是处理源点和目的点之间的运动。提出了一种O(n \ast \log (n))时间算法,用于计算表示从源点到多边形中所有其他点的最小转弯路径的数据结构。该算法的一个优点是使用相对简单的数据结构,并且易于实现。另一个优点是,它很容易推广到适应半径r > 0的圆盘的运动。
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