Computational Design of Active Lattice Structures for 4D Printed Pneumatic Shape Morphing

Cosima du Pasquier, Pascal Koller, T. Stanković, K. Shea
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引用次数: 4

Abstract

With advances in 3D printing and digital fabrication an opportunity is presented to realize highly customized designs whose shape can change and adapt to facilitate their functionality. A computational design method to determine the configuration of 2D pneumatic shape morphing lattices using a direct search method is implemented and assessed. The method is tested using a Kagome unit cell lattice structure, which is particularly well suited for shape morphing. To achieve shape change, beams are replaced by linear actuators such as those found in pneumatic 4D printing, whose number and placement are optimized to replicate a given target shape. The actuator placement and deformation accuracy are given for four main curvature changes: linear, convex, concave and the transition from one to the other. The results are assessed in terms accuracy of deformation and computational effort. It is shown that the method proposed produces structures that can replicate complex shape changes within 1% of the desired shape. Reducing the number of actuators for robustness purposes is shown to affect the results minimally.
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4D打印气动变形活动点阵结构的计算设计
随着3D打印和数字制造的进步,有机会实现高度定制的设计,其形状可以改变和适应,以促进其功能。实现并评估了一种利用直接搜索法确定二维气动形状变形格构型的计算设计方法。该方法使用Kagome单位晶格结构进行了测试,该结构特别适合于形状变形。为了实现形状变化,梁被线性执行器取代,例如气动4D打印中的线性执行器,其数量和位置经过优化以复制给定的目标形状。给出了四种主要曲率变化的致动器位置和变形精度:线性、凸、凹以及从一种曲率到另一种曲率的过渡。从变形精度和计算量两方面对结果进行了评价。结果表明,所提出的方法产生的结构可以在所需形状的1%以内复制复杂的形状变化。为了鲁棒性目的而减少执行器的数量对结果的影响最小。
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