Mobile collaborative walkthrough using 3D image warping and streaming

P. Bao, D. Gourlay, Y. Li
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引用次数: 1

Abstract

A mobile walkthrough environment based on 3D superview warping and view compensation streaming is presented. In the environment, 3D views are rendered on the remote clients using 3D oversized reference views and compensated on a view-on-demand basis by the graphically rendered views from the server. The view compensations (hole residuals and the depth map) are coded using a layered joint source-channel coding with unequal error corrections to protect the significant packets on noisy and erasure mobile channels. The new compensated view will then serve as a reference view for the subsequent rendering on the clients
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移动协作演练使用3D图像翘曲和流
提出了一种基于三维超视场翘曲和视场补偿流的移动漫游环境。在该环境中,3D视图是使用3D超大参考视图在远程客户机上呈现的,并由来自服务器的图形化呈现视图根据视图需求进行补偿。视图补偿(孔残差和深度图)采用分层联合源信道编码,具有不等误差校正,以保护噪声和擦除移动信道上的重要数据包。然后,新的补偿视图将作为客户机上后续呈现的参考视图
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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