{"title":"Image composition methods for sort-last polygon rendering on 2-D mesh architectures","authors":"Tong-Yee Lee, C. Raghavendra, J. Nicholas","doi":"10.1145/218327.218337","DOIUrl":null,"url":null,"abstract":"In this paper, a new sort-last parallel polygon rendering implementation is given for 2-D mesh message-passing architectures such as the Ineel Delta and Paragon. Our implementation provides a very fast rendering rate for extremely large sets of polygons, a requirement of scientific visualization, C A D / C A M , and many other applications. We implement and evaluate our scheme on the Intel Delta parallel computer at Caltech. Using 512 processors to render Eric Haines's SPD s tandard scenes, our scheme achieves a rendering rate of 2.8 4.0 million triangles/second. K e y w o r d s : Polygon Rendering, SPD, Delta, Load Balancing","PeriodicalId":101947,"journal":{"name":"Proceedings of the IEEE symposium on Parallel rendering","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"18","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the IEEE symposium on Parallel rendering","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/218327.218337","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 18
Abstract
In this paper, a new sort-last parallel polygon rendering implementation is given for 2-D mesh message-passing architectures such as the Ineel Delta and Paragon. Our implementation provides a very fast rendering rate for extremely large sets of polygons, a requirement of scientific visualization, C A D / C A M , and many other applications. We implement and evaluate our scheme on the Intel Delta parallel computer at Caltech. Using 512 processors to render Eric Haines's SPD s tandard scenes, our scheme achieves a rendering rate of 2.8 4.0 million triangles/second. K e y w o r d s : Polygon Rendering, SPD, Delta, Load Balancing
本文针对二维网格消息传递体系结构(如Ineel Delta和Paragon),给出了一种新的排序-最后并行多边形渲染实现。我们的实现为非常大的多边形集提供了非常快的渲染速度,这是科学可视化、C - a - D / C - a - M和许多其他应用程序的要求。我们在加州理工学院的Intel Delta并行计算机上实现并评估了我们的方案。使用512个处理器来渲染Eric Haines的SPD标准场景,我们的方案实现了280万个三角形/秒的渲染速率。我最喜欢的是:多边形渲染,SPD, Delta,负载平衡