Fast implementation of sparse reconstruction for CS-based DoA estimation

Masato Gocho, Yoshiki Takahashi, A. Ozaki
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Abstract

Sparse vector reconstruction requires a long computation time, because it is based on some iterative computation algorithms, in which an initial dense vector is gradually modified to a sparse vector. To overcome this problem, we proposed a fast implementation technique that is based on the reordering/reuse of results calculated from the zero-elements at each iteration. In addition, we adapted our technique to a GPU (graphics processing unit)-suitable implementation of ℓp-norm minimization, i.e., a CS (compressive/compressed sensing)-based DoA (direction of arrival) estimation algorithm. We found that the proposed implementation with a GPU is up to 47 times faster than the conventional implementation with an 8-threaded CPU.
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基于cs的DoA估计稀疏重构的快速实现
稀疏向量重建需要很长的计算时间,因为它是基于一些迭代计算算法,其中一个初始的密集向量逐渐被修改为稀疏向量。为了克服这个问题,我们提出了一种快速实现技术,该技术基于每次迭代时从零元素计算的结果的重新排序/重用。此外,我们将我们的技术适用于GPU(图形处理单元)-适合实现p-范数最小化,即基于CS(压缩/压缩感知)的DoA(到达方向)估计算法。我们发现,使用GPU的拟议实现比使用8线程CPU的传统实现快47倍。
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