{"title":"Outcome-focused design for health education games: Understanding playing techniques and values reinforced by a game's procedural rhetoric","authors":"E. Johnson","doi":"10.1109/SeGAH.2016.7586256","DOIUrl":null,"url":null,"abstract":"This paper describes a method of analyzing patient education games to discern the values they reinforce upon the players, a vulnerable population. The method of analysis demonstrated here can also be utilized as a design tool to aid developers of patient education games in the creation of games that fully match their intentions.","PeriodicalId":138418,"journal":{"name":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-05-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH.2016.7586256","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper describes a method of analyzing patient education games to discern the values they reinforce upon the players, a vulnerable population. The method of analysis demonstrated here can also be utilized as a design tool to aid developers of patient education games in the creation of games that fully match their intentions.