The Design Process for Enhancing Visual Expressive Qualities of Characters from Performance Capture into Virtual Reality

Victoria Campbell
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Abstract

In designing performances for virtual reality one must consider the unique qualities of the VR medium in order to deliver expressive character performance. This means that the design requirements for participant engagement and immersion must evolve to address these new possibilities. To address the need for evolving an expressive character performance for VR, a five step production framework is proposed which addresses steps of directing, performance capture, the cyclical stages of retargeting and animation refinement and movement translation to avatars in VR.
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从表演捕捉到虚拟现实增强角色视觉表现力的设计过程
在为虚拟现实设计表演时,必须考虑到虚拟现实媒介的独特品质,以提供富有表现力的角色表演。这意味着参与者参与和沉浸的设计要求必须不断发展,以应对这些新的可能性。为了满足发展VR中富有表现力的角色表演的需求,提出了一个五步制作框架,该框架解决了导演、表演捕捉、重定向和动画细化的周期性阶段以及VR中角色的动作翻译的步骤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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