{"title":"PENGEMBANGAN MEDIA PEMBELAJARAN APLIKASI ANDROID INTERAKTIF BERBASIS PPT PADA MATERI TEKS PERSUASI KELAS VIII","authors":"Ayyu Subhi Farahiba, Muhammad Mukhlis Roziqi","doi":"10.33557/jedukasi.v16i1.2481","DOIUrl":null,"url":null,"abstract":"This research was conducted to answer problems and provide solutions for schools based on the results of interviews and analysis of student needs. The purpose of this research is to produce a product and find out the feasibility of developing ppt-based interactive android application learning media on class VIII persuasive text material. This study uses a research and development approach or R&D (Research and Development) with data collection techniques, namely interviews and questionnaires. The test subjects involved 18 teachers/practitioners and class VIII students to assess the feasibility of learning media. The results of the material expert validation test were 95%, media experts were 97.5%, linguists were a percentage of 80%. The overall rating average is 90.8%, which is in the proper category to use. The results of the teacher's response questionnaire obtained a percentage of 97.5% and the student response questionnaire of 80.8% included in the appropriate category and could be used as a learning medium during the teaching and learning process in class","PeriodicalId":220350,"journal":{"name":"Jurnal Ilmiah Bina Edukasi","volume":"40 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Jurnal Ilmiah Bina Edukasi","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.33557/jedukasi.v16i1.2481","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This research was conducted to answer problems and provide solutions for schools based on the results of interviews and analysis of student needs. The purpose of this research is to produce a product and find out the feasibility of developing ppt-based interactive android application learning media on class VIII persuasive text material. This study uses a research and development approach or R&D (Research and Development) with data collection techniques, namely interviews and questionnaires. The test subjects involved 18 teachers/practitioners and class VIII students to assess the feasibility of learning media. The results of the material expert validation test were 95%, media experts were 97.5%, linguists were a percentage of 80%. The overall rating average is 90.8%, which is in the proper category to use. The results of the teacher's response questionnaire obtained a percentage of 97.5% and the student response questionnaire of 80.8% included in the appropriate category and could be used as a learning medium during the teaching and learning process in class