{"title":"Research Context and Trends of Educational Games: A systematic review of CSSCI articles","authors":"Yong Xie, Jingying Wang, Yonghe Zheng","doi":"10.1145/3498765.3498776","DOIUrl":null,"url":null,"abstract":"Educational games are video games with enjoyment and instructions, and game-based learning is a specific application form of educational games based on learning contents and learners' characteristics. As a form of effective learning method, it has attracted wide attentions. This paper took CNKI, China National Knowledge Infrastructure, as the data source, retrieved \"educational games\" and \"game-based learning\" as key words, and selected literature review articles for systematic literature review. In order to study the research context and trend of educational games and game-based learning comprehensively, this paper focuses on four aspects, including subject classification, research change, existing problems and future trend.","PeriodicalId":273698,"journal":{"name":"Proceedings of the 13th International Conference on Education Technology and Computers","volume":"4 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-10-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 13th International Conference on Education Technology and Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3498765.3498776","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Educational games are video games with enjoyment and instructions, and game-based learning is a specific application form of educational games based on learning contents and learners' characteristics. As a form of effective learning method, it has attracted wide attentions. This paper took CNKI, China National Knowledge Infrastructure, as the data source, retrieved "educational games" and "game-based learning" as key words, and selected literature review articles for systematic literature review. In order to study the research context and trend of educational games and game-based learning comprehensively, this paper focuses on four aspects, including subject classification, research change, existing problems and future trend.