Development of 3D Cutting Simulator using Vatti Clipping

Ryota Kito, Keigo Takasugi, N. Asakawa, Takahiko Mizutani
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Abstract

In recent years, product shapes have become complicated, and a cutting simulator that can confirm the shape before actual machining is strongly required. In most cases, simulators are developed using a concept called a “voxel.” Voxel representation shapes 3D models, including tools and workpieces, with a set of minute cubes. However, voxel representation has a disadvantage in that it is difficult to accelerate the simulation. Therefore, this study used polygon representation instead of voxel representation. A cutting simulator was developed using the Vatti clipping algorithm from the computer graphics field.
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基于Vatti裁剪的三维切割模拟器的开发
近年来,产品形状变得复杂,迫切需要一个能够在实际加工前确认形状的切削模拟器。在大多数情况下,模拟器是使用称为“体素”的概念开发的。体素表示用一组微小的立方体来塑造3D模型,包括工具和工件。然而,体素表示有一个缺点,即难以加速模拟。因此,本研究采用多边形表示代替体素表示。利用计算机图形学领域的Vatti裁剪算法开发了一个裁剪模拟器。
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