Predicting interactions in online social networks: an experiment in Second Life

MSM '13 Pub Date : 2013-05-01 DOI:10.1145/2463656.2463661
Michael Steurer, C. Trattner
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引用次数: 19

Abstract

Although considerable amount of work has been conducted recently of how to predict links between users in online social media, studies exploiting different kinds of knowledge sources for the link prediction problem are rare. In this paper latest results of a project are presented that studies the extent to which interactions -- in our case directed and bi-directed message communication -- between users in online social networks can be predicted by looking at features obtained from social network and position data. To that end, we conducted two experiments in the virtual world of Second Life. As our results reveal, position data features are a great source to predict interacts between users in online social networks and outperform social network features significantly. However, if we try to predict reciprocal message communication between users, social network features seem to be superior.
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预测在线社交网络中的互动:第二人生的一个实验
尽管最近已经进行了大量关于如何预测在线社交媒体中用户之间的链接的工作,但利用不同类型的知识来源进行链接预测问题的研究很少。本文介绍了一个项目的最新结果,该项目研究了在线社交网络中用户之间的交互程度——在我们的案例中是定向和双向消息通信——可以通过查看从社交网络和位置数据中获得的特征来预测。为此,我们在“第二人生”的虚拟世界中进行了两次实验。正如我们的研究结果所揭示的,位置数据特征是预测在线社交网络中用户之间交互的重要来源,并且显著优于社交网络特征。然而,如果我们试图预测用户之间的互惠信息交流,社交网络功能似乎更优越。
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