Anti-Phishing Phil: the design and evaluation of a game that teaches people not to fall for phish

Steve Sheng, Bryant Magnien, P. Kumaraguru, A. Acquisti, L. Cranor, Jason I. Hong, Elizabeth Ferrall-Nunge
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引用次数: 550

Abstract

In this paper we describe the design and evaluation of Anti-Phishing Phil, an online game that teaches users good habits to help them avoid phishing attacks. We used learning science principles to design and iteratively refine the game. We evaluated the game through a user study: participants were tested on their ability to identify fraudulent web sites before and after spending 15 minutes engaged in one of three anti-phishing training activities (playing the game, reading an anti-phishing tutorial we created based on the game, or reading existing online training materials). We found that the participants who played the game were better able to identify fraudulent web sites compared to the participants in other conditions. We attribute these effects to both the content of the training messages presented in the game as well as the presentation of these materials in an interactive game format. Our results confirm that games can be an effective way of educating people about phishing and other security attacks.
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Anti-Phishing Phil:教人们不要上当的游戏设计和评估
在本文中,我们描述了Anti-Phishing Phil的设计和评估,这是一个在线游戏,教用户良好的习惯,帮助他们避免网络钓鱼攻击。我们利用科学原理来设计并迭代完善游戏。我们通过一项用户研究来评估这款游戏:参与者在三种反网络钓鱼培训活动(玩游戏,阅读我们基于游戏创建的反网络钓鱼教程,或阅读现有的在线培训材料)中的一种活动前后,分别花15分钟测试他们识别欺诈网站的能力。我们发现,与其他情况下的参与者相比,玩游戏的参与者能够更好地识别欺诈性网站。我们将这些影响归因于游戏中呈现的训练信息的内容以及这些材料在互动游戏格式中的呈现。我们的研究结果证实,游戏可以成为教育人们了解网络钓鱼和其他安全攻击的有效方式。
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