Interactive Physics-Based Deformation for Virtual Worlds

Andreas Riffnaller-Schiefer, U. Augsdörfer, D. Fellner
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引用次数: 2

Abstract

When creating immersive interactive virtual worlds, it is important to not only provide plausible visuals, but also to allow the user to interact with the virtual scene in a natural way. While rigid-body physics simulations are widely used to provide basic interaction, realistic soft-body deformations of virtual objects are challenging and therefore typically not offered.We present a client-server architecture for interactive physics-based deformation, which makes it possible to add physically accurate response to interaction to any virtual environment. The architecture is highly flexible, can be used from any web enabled client, and facilitates synchronization of computed deformations across multiple users and devices.
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虚拟世界中基于交互物理的变形
在创建沉浸式交互式虚拟世界时,重要的是不仅要提供可信的视觉效果,还要让用户以自然的方式与虚拟场景进行交互。虽然刚体物理模拟广泛用于提供基本的交互,但虚拟对象的真实软体变形具有挑战性,因此通常不提供。我们提出了一种基于交互物理变形的客户机-服务器体系结构,这使得在任何虚拟环境中添加对交互的物理精确响应成为可能。该架构非常灵活,可以从任何启用web的客户端使用,并促进跨多个用户和设备计算变形的同步。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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