Gamification's Role as a Learning and Assessment Tool in Education

SuhadiSalihuddin, MohamedHasnah, AbdullahZaleha, ZaidNorasykin Mohd, ArisBaharuddin, SanmugamMageswaran
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Abstract

Gamification is a new and upcoming trend that is predicted by many to further enhance the field of educational technology in the new millennium. The use of gamification has fared well in the corporate world and is gradually transcending into the educational arena. The usage of game elements such as points, badges and leader board can assist in keeping the students not only motivated but also engaged to the teaching and learning process in the school. As learning and assessment come hand in hand as a knowledge acquiring process in a classroom, therefore it should be identified whether or not gamification can be truly utilized in the form of a learning and assessment tool in the teaching and learning process. This paper will discuss about the repercussions of using gamification as a learning and assessment tool based on the review of several studies carried out in the field of gamification.
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游戏化作为学习和评估工具在教育中的作用
游戏化是一个即将到来的新趋势,许多人预测它将在新千年进一步加强教育技术领域。游戏化的使用在企业界进展顺利,并逐渐扩展到教育领域。分数、徽章和排行榜等游戏元素的使用不仅可以帮助学生保持积极性,还可以让他们参与到学校的教学过程中。在课堂上,学习和评估作为一种知识获取过程是齐头并进的,因此,我们应该确定游戏化是否能够真正以一种学习和评估工具的形式运用到教学过程中。本文将在回顾游戏化领域进行的几项研究的基础上,讨论使用游戏化作为学习和评估工具的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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