Sequence Analysis of Game Data

M. S. El-Nasr, Truong Huy Nguyen Dinh, Alessandro Canossa, Anders Drachen
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Abstract

This chapter is devoted to sequence game data analysis. It will first define what sequence data is and how it is represented, and then delve more deeply into how to develop models from such data. Sequence analysis has a lot of utility and is important as it conserves the sequence of player actions and can shed light on how players solved different problems within the different game levels. Further, sequence analysis can also be a great way to develop a more robust and accurate player model. The chapter will discuss such advantages in light of showcasing the use of sequential analysis for DOTA 2. Further, the chapter will also be a practical guide on how to develop models from sequence data using practical step-by-step labs. Please note that this chapter was written with Erica Kleinman (a PhD student at University of California at Santa Cruz).
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游戏数据序列分析
本章致力于序列博弈数据分析。它将首先定义什么是序列数据以及如何表示序列数据,然后更深入地研究如何从这些数据开发模型。序列分析具有许多实用性,因为它能够保存玩家行动的序列,并能够揭示玩家如何在不同的游戏关卡中解决不同的问题。此外,序列分析也是开发更稳健和准确的玩家模型的好方法。本章将根据《dota2》中序列分析的使用来讨论这些优势。此外,本章也将是一个实用的指南,如何开发模型从序列数据使用实际的一步一步的实验室。请注意,这一章是由Erica Kleinman(加州大学圣克鲁斯分校的博士生)撰写的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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Game Data Science: An Introduction Advanced Sequence Analysis Clustering Methods in Game Data Science Sequence Analysis of Game Data Case Study
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