{"title":"Design and implementation of gaze tracking headgear for Nvidia 3D Vision®","authors":"S. Wibirama, K. Hamamoto","doi":"10.1109/ICITEED.2013.6676216","DOIUrl":null,"url":null,"abstract":"The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.","PeriodicalId":204082,"journal":{"name":"2013 International Conference on Information Technology and Electrical Engineering (ICITEE)","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2013-12-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2013 International Conference on Information Technology and Electrical Engineering (ICITEE)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICITEED.2013.6676216","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
The usage of Nvidia 3D Vision® is increasing rapidly, ranging from gaming to research purposes. However, researchers in human computer interaction and virtual reality are constrained by hardware configuration since current commercial gaze tracking systems are not specifically designed to be used with Nvidia 3D Vision®. In this paper, we present a novel prototype of gaze tracking headgear which can be used appropriately with Nvidia 3D Vision®. We explain design consideration and detail implementation of our gaze tracking headgear. We also evaluate our gaze tracking system by measuring gaze accuracy on stereoscopic display. Experimental result shows that the average gaze estimation error is less than one degree visual angle.
Nvidia 3D Vision®的使用正在迅速增加,从游戏到研究目的。然而,人机交互和虚拟现实领域的研究人员受到硬件配置的限制,因为目前的商业凝视跟踪系统并不是专门为Nvidia 3D Vision®设计的。在本文中,我们提出了一种新的凝视跟踪头戴装置原型,可以与Nvidia 3D Vision®适当使用。我们解释了我们的凝视跟踪头戴设备的设计考虑和细节实现。我们还通过测量立体显示器上的凝视精度来评估我们的凝视跟踪系统。实验结果表明,该算法的平均注视估计误差小于1度视角。