Towards a Northern Sotho talking head

Mauricio Radovan, L. Pretorius, A. E. Kotzé
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引用次数: 1

Abstract

Speech-synchronized facial animation forms an increasingly important aspect of computer animation. The majority of commercial animation products are produced using the English language. Major stakeholders in the industry are the producers of animated movies and the developers of computer games, while the creation of conversational agents for communication in cyberspace and for applications in, for example, language learning is an active field of investigation. It is, therefore, not surprising that most of the commercial facial animation and lip synchronization software caters mainly for English. Northern Sotho, one of the eleven official languages of South Africa, belongs to the so-called Bantu language family and is a resource-scarce (in terms of language resources, technological infrastructure and funding), lesser-studied language of the world. The general question as to whether facial animation tools mainly developed and used for English are appropriate for Northern Sotho speech animation is addressed. More specifically, we investigate what can be achieved with commercially available animation products for English. The paper reports on the process followed, the first results obtained and insights acquired. It is demonstrated that a variety of non-English (Northern Sotho) phonemes can indeed be modelled by tools developed for English by combining multiple different English phonemes and manipulating facial muscles and their actions.
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走向一个北索托人的谈话头
语音同步面部动画是计算机动画中越来越重要的一个方面。大多数商业动画产品都是用英语制作的。该行业的主要利益相关者是动画电影的制片人和电脑游戏的开发商,而创建用于网络空间交流和应用(例如语言学习)的会话代理是一个活跃的调查领域。因此,大多数商业面部动画和嘴唇同步软件主要迎合英语也就不足为奇了。北索托语是南非11种官方语言之一,属于所谓的班图语族,是一种资源稀缺(在语言资源、技术基础设施和资金方面)、世界上较少研究的语言。主要为英语开发和使用的面部动画工具是否适用于北索托语语音动画这一普遍问题得到了解决。更具体地说,我们调查了商业上可用的英语动画产品可以实现什么。本文报告了随后的过程,获得的第一个结果和获得的见解。研究表明,多种非英语(北索托语)音素确实可以通过为英语开发的工具来模拟,通过组合多个不同的英语音素和操纵面部肌肉及其动作来模拟。
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