Light Field GAN-based View Synthesis using full 4D information

A. Wafa, P. Nasiopoulos
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Abstract

Light Field (LF) technology offers a truly immersive experience having the potential to revolutionize entertainment, training, education, virtual and augmented reality, gaming, autonomous driving, and digital health. However, one of the main issues when working with LF is the amount of data needed to create a mesmerizing experience with realistic disparity, smooth motion parallax between views. In this paper, we introduce a learning based LF angular super-resolution approach for efficient view synthesis of novel virtual images. This is achieved by taking four corner views and then generating up to five in-between views. Our generative adversarial network approach uses LF spatial and angular information to ensure smooth disparity between the generated and original views. We consider plenoptic, synthetic LF content and camera array implementations which support different baseline settings. Experimental results show that our proposed method outperforms state-of-the-art light field view synthesis techniques, offering novel generated views with high visual quality.
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使用全4D信息的基于光场gan的视图合成
光场(LF)技术提供了真正身临其境的体验,有可能彻底改变娱乐、培训、教育、虚拟和增强现实、游戏、自动驾驶和数字健康。然而,使用LF时的一个主要问题是需要大量的数据来创造具有逼真的视差和平滑的视差的迷人体验。本文介绍了一种基于学习的LF角度超分辨方法,用于新型虚拟图像的高效视图合成。这是通过获取四个角视图,然后在中间生成多达五个视图来实现的。我们的生成对抗网络方法使用LF空间和角度信息来确保生成视图和原始视图之间的平滑差异。我们考虑支持不同基线设置的全光、合成LF内容和相机阵列实现。实验结果表明,我们提出的方法优于目前最先进的光场视图合成技术,提供了高视觉质量的新生成视图。
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