Correction of geometric perceptual distortions in pictures

D. Zorin, A. Barr
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引用次数: 125

Abstract

We suggest an approach for correcting several types of perceived geometric distortions in computer-generated and photographic images. The approach is based on a mathematical formalization of desirable properties of pictures. We provide a review of perception of pictures and identify perceptually important geometric properties of images. From a small set of simple assumptions we obtain perceptually preferable projections of three-dimensional space into the plane and show that these projections can be decomposed into a perspective or parallel projection followed by a planar transformation. The decomposition is easily implemented and provides a convenient framework for further analysis of the image mapping. We prove that two perceptually important properties are incompatible and cannot be satisfied simultaneously. It is impossible to construct a projection such that the images of all lines are straight and the images of all spheres are exact circles. Perceptually preferable tradeoffs between these two types of distortions can depend on the content of the picture. We construct parametric families of projections with parameters representing the relative importance of the perceptual characteristics. By adjusting the settings of the parameters we can minimize the overall distortion of the picture. It turns out that a simple family of transformations produces results that are sufficiently close to optimal. We implement the proposed transformations and apply them to computer-generated and photographic perspective projection images. Our transformations can considerably reduce distortion in wide-angle motion pictures and computer-generated animations.
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图像几何感知畸变的校正
我们提出了一种方法来纠正几种类型的感知几何扭曲在计算机生成和摄影图像。该方法是基于图像理想属性的数学形式化。我们提供了对图像感知的回顾,并识别图像感知上重要的几何属性。从一组简单的假设中,我们获得了三维空间在平面上的直观投影,并表明这些投影可以分解为一个透视或平行投影,然后进行平面变换。分解很容易实现,并为进一步分析图像映射提供了方便的框架。我们证明了两个重要的知觉性质是不相容的,不能同时满足。不可能构造一个投影,使所有直线的像都是直线,所有球体的像都是正圆。在这两种类型的扭曲之间,感知上更可取的权衡取决于图片的内容。我们用表示感知特征的相对重要性的参数来构造参数族的投影。通过调整参数的设置,我们可以尽量减少画面的整体失真。事实证明,一组简单的变换可以产生足够接近最优的结果。我们实现了所提出的转换,并将其应用于计算机生成和摄影透视投影图像。我们的变换可以大大减少广角电影和计算机生成动画的失真。
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