Multi-master and multi-slave oriented task offloading strategy for real time and low power Internet of Vehicles

Jie Yang
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Abstract

With the rapid development of intelligent driving and on-board intelligent applications, the computing power of on-board units is gradually inadequate. Intelligent networked vehicles offloading tasks to cloud servers through the Internet of Vehicles is considered to be a promising method. However, long distance deployment of cloud servers and the instability of return links also bring high time delay. While Mobile Edge Computing (MEC) effectively solves this problem by deploying computing resources to the network edge. Therefore, based on the idea of mobile edge computing, this paper first constructs the local edge collaborative computing model. By comprehensively considering the factors such as user psychology, vehicle speed, acceleration, location, communication ability and computing ability, the utility function of task vehicle and service vehicle is established. Then, according to the Stackelberg game strategy, the interaction behavior between task vehicle and service vehicle is modeled, the Stackelberg cyclic iterative task offloading algorithm in the Internet of Vehicles environment is proposed. It is proved that there is a Nash equilibrium point between service vehicle and task vehicle. Finally, the simulation results show that the algorithm has achieved a balance between task delay and expense, task vehicle utility and service vehicle utility, and has higher performance than other algorithms.
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面向实时低功耗车联网的多主从任务卸载策略
随着智能驾驶和车载智能应用的快速发展,车载单元的计算能力逐渐不足。智能网联汽车通过车联网将任务卸载到云服务器上被认为是一种很有前途的方法。然而,云服务器的远距离部署和返回链路的不稳定性也带来了高时延。移动边缘计算(MEC)通过将计算资源部署到网络边缘,有效地解决了这一问题。因此,基于移动边缘计算的思想,本文首先构建了局部边缘协同计算模型。综合考虑用户心理、车速、加速度、位置、通信能力和计算能力等因素,建立了任务车和服务车的效用函数。然后,根据Stackelberg博弈策略,对任务车与服务车的交互行为进行建模,提出了车联网环境下的Stackelberg循环迭代任务卸载算法。证明了服务车与任务车之间存在纳什均衡点。仿真结果表明,该算法在任务延迟和费用、任务车辆效用和服务车效用之间取得了平衡,性能优于其他算法。
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