Entrepreneurial Competencies in Action: Online Fundraising Initiatives by University Students

Thomas M. Cooney, Martina Brophy
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Abstract

It has been argued that entrepreneurship educators are inclined to let students learn in a safe controlled environment, with no pressure except to pass the module. Students working in groups of three were given 12 weeks (Target 1) to develop a fundraising initiative, work with various stakeholders, and execute their online fundraising initiative to meet a target goal of €2000 (Target 2) per group. Employing approaches such as Effectuation, Lean Start-Up and the Business Model Canvas, a self-directed learning approach ensured students were able to take ownership of their learning journey with the lecturer acting as coach or facilitator. The learning innovation stems from the highly experiential nature of the assignment, the various deadlines and targets that had to be met throughout the process, the promoted collaboration with real world environments, the introduction of mentors and other support actors, and the successful adaptation of the assignment to an online learning environment. The assignment can be undertaken in an online or offline environment, and it provides a highly practical learning experience that enables students to utilize and develop the 15 entrepreneurship competencies identified in the EntreComp framework under the pressure of meeting time and monetary targets.
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创业能力在行动:大学生在线筹款活动
有人认为,创业教育者倾向于让学生在一个安全可控的环境中学习,除了通过模块之外没有任何压力。3人一组的学生有12周的时间(目标1)来制定筹款计划,与不同的利益相关者合作,并执行他们的在线筹款计划,以达到每个小组2000欧元的目标目标(目标2)。采用效果、精益创业和商业模式画布等方法,自主学习方法确保学生能够在讲师担任教练或促进者的情况下掌握自己的学习之旅。学习创新源于作业的高度体验性质,在整个过程中必须满足的各种截止日期和目标,促进与现实世界环境的协作,引入导师和其他支持参与者,以及成功地将作业适应在线学习环境。这项作业可以在线或离线进行,它提供了一个高度实用的学习经验,使学生能够在时间和金钱目标的压力下利用和发展EntreComp框架中确定的15项创业能力。
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