Gamified platform to aid physiotherapeutic treatment of epicondylitis

F. M. A. de Araújo, N. Ferreira, António Valente, S. Soares, Gabriel D. de M. Trindade, Halyson I.C. Pimentel, Lucas C. Bruno, M. J. Neto, Marcos V. C. B. Nunes, Sara S. Macedo
{"title":"Gamified platform to aid physiotherapeutic treatment of epicondylitis","authors":"F. M. A. de Araújo, N. Ferreira, António Valente, S. Soares, Gabriel D. de M. Trindade, Halyson I.C. Pimentel, Lucas C. Bruno, M. J. Neto, Marcos V. C. B. Nunes, Sara S. Macedo","doi":"10.1109/SeGAH49190.2020.9201629","DOIUrl":null,"url":null,"abstract":"The physiotherapeutic process is widely discussed and of fundamental importance for the recovery of patients who suffer from any injury or adverse muscle condition. For best results, it is of primary importance that the patient maintains a pace of treatment and remains engaged in the activities required by the Physiotherapist. In this context, an approach that improves such engagement with concern for usability and acceptance by patients is explored in this article. A gamified platform was created, capable of capturing the time of exposure to the movement of squeezing a handgrip and expressing the patient's results in a swordsman-themed versus game, through the reading of neuromuscular signals captured by a MYO armband.","PeriodicalId":114954,"journal":{"name":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","volume":"43 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-08-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SeGAH49190.2020.9201629","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1

Abstract

The physiotherapeutic process is widely discussed and of fundamental importance for the recovery of patients who suffer from any injury or adverse muscle condition. For best results, it is of primary importance that the patient maintains a pace of treatment and remains engaged in the activities required by the Physiotherapist. In this context, an approach that improves such engagement with concern for usability and acceptance by patients is explored in this article. A gamified platform was created, capable of capturing the time of exposure to the movement of squeezing a handgrip and expressing the patient's results in a swordsman-themed versus game, through the reading of neuromuscular signals captured by a MYO armband.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
游戏化平台辅助上髁炎的物理治疗
物理治疗过程被广泛讨论,对于遭受任何损伤或不良肌肉状况的患者的康复具有根本的重要性。为了获得最佳效果,患者保持一定的治疗速度并继续从事物理治疗师要求的活动是最重要的。在这种情况下,本文探讨了一种改善患者可用性和接受度的方法。我们创建了一个游戏化的平台,能够通过读取由MYO臂章捕获的神经肌肉信号,捕捉到患者在握紧手柄的动作中暴露的时间,并在剑客主题的对抗游戏中表达结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Immersive and Non-Immersive VR Percutaneous Coronary Intervention Simulation for Acute Myocardial Infarction Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approach Exploring Data Glove and Robotics Hand Exergaming: Lessons Learned OntoJogo: An Ontology for Game Classification [Title page]
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1