Unconstrained and constrained estimation of a linear EMG-to-force mapping during isometric force generation

D. Borzelli, A. d’Avella, S. Gurgone, L. Gastaldi
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引用次数: 2

Abstract

EMG-driven robotic devices require the estimation of the forces exerted by the human operator from muscle activity. Approximating the relation between EMG and force with a linear mapping may be accurate enough for numerous real-time applications, such as controlling exoskeletons or prostheses. However, while a linear mapping from the EMG activity to endpoint force may be identified by minimizing the error without any constraint, introducing some constraints may be helpful to determine a mapping which is more anatomically accurate. The presence of noise and the muscle redundancy may introduce errors in the estimation achieved by the unconstrained optimization. Contrarily, anatomical constraints, estimated from an accurate musculoskeletal model, would limit the effect of noise, but they would increase the algorithm complexity and its computational costs. This study compares the two algorithms (unconstrained and constrained) for the estimation of the forces exerted by a human participant from the EMG activity of several upper limb muscles. The two algorithms were tested on data collected during an isometric force generation task performed during multiple sessions spanning two days. Accuracy and consistency across sessions of the reconstructed forces were assessed. Data showed that the unconstrained algorithm allowed for a better reconstruction of the exerted forces, but the constrained mapping is more robust across sessions. Further studies will investigate which of the two algorithms reconstruct a mapping perceived by the participants as more natural during EMG-driven control.
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在等距力生成过程中线性肌电-力映射的无约束和约束估计
肌电驱动的机器人设备需要从肌肉活动中估计人类操作者施加的力。用线性映射近似肌电图和力之间的关系可能足够精确,用于许多实时应用,例如控制外骨骼或假体。然而,虽然从肌电活动到终点力的线性映射可以在没有任何约束的情况下通过最小化误差来识别,但引入一些约束可能有助于确定更精确的解剖映射。噪声和肌肉冗余的存在会给无约束优化估计带来误差。相反,从精确的肌肉骨骼模型估计的解剖约束将限制噪声的影响,但它们会增加算法的复杂性和计算成本。本研究比较了两种算法(无约束和约束),用于从几个上肢肌肉的肌电图活动估计人类参与者施加的力。这两种算法在为期两天的多个会议中进行的等距力生成任务中收集的数据进行了测试。评估了重建部队各阶段的准确性和一致性。数据表明,无约束算法可以更好地重建施加的力,但约束映射在会话之间更健壮。进一步的研究将探讨这两种算法中哪一种重建了参与者在肌电图驱动控制过程中认为更自然的映射。
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