{"title":"Playing with remine","authors":"H. Kim","doi":"10.1145/3414686.3427156","DOIUrl":null,"url":null,"abstract":"Title of my work is 'Playing with Remine.' Playing means playing or interacting with each other. There are two reasons why I design this work. Currently, I'm designing my website using interactive pictures and videos which visitors can play with them by clicking. Because I unsatisfied with traditional way to communicare with audiences only through the art piece of the artist is onesided communication. If you click my character on the website, you can meet Kim Hae-min(me) sitting in the room. Kim Hae-min doesn't has any attention to visiotors and doing her own habits. But if visitors matches certain conditions which attracts Kim Hae-min she beings to interreact with visitors. After that text messages pops up and visitors can choice questions to ask they want. Kim Hae-min's response depends on which question you choose. The response can be kind, ignoring the questions, explain the work, or talk about society. In other words, it is a reactive character with various events. Motivation of this project is also my personal experience. I've felt that there's actually not a lot of communication between people, and how can I be honest, comfortable and funny? In other way i also plan to expand this work to installation project. The audience passes by and sees Kim Hae-min. The audience enters the installation space and asks questions to the character. And then, if you don't agree or if you have conflicting values, you move on to the mini-game format. 'Battle with Remine' I'm thinking of trying this piece with interactive projection mapping. In the mini-game, I'm going to put various devices to solve the conflicts between me and visitors.","PeriodicalId":376476,"journal":{"name":"SIGGRAPH Asia 2020 Art Gallery","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-12-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2020 Art Gallery","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3414686.3427156","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Title of my work is 'Playing with Remine.' Playing means playing or interacting with each other. There are two reasons why I design this work. Currently, I'm designing my website using interactive pictures and videos which visitors can play with them by clicking. Because I unsatisfied with traditional way to communicare with audiences only through the art piece of the artist is onesided communication. If you click my character on the website, you can meet Kim Hae-min(me) sitting in the room. Kim Hae-min doesn't has any attention to visiotors and doing her own habits. But if visitors matches certain conditions which attracts Kim Hae-min she beings to interreact with visitors. After that text messages pops up and visitors can choice questions to ask they want. Kim Hae-min's response depends on which question you choose. The response can be kind, ignoring the questions, explain the work, or talk about society. In other words, it is a reactive character with various events. Motivation of this project is also my personal experience. I've felt that there's actually not a lot of communication between people, and how can I be honest, comfortable and funny? In other way i also plan to expand this work to installation project. The audience passes by and sees Kim Hae-min. The audience enters the installation space and asks questions to the character. And then, if you don't agree or if you have conflicting values, you move on to the mini-game format. 'Battle with Remine' I'm thinking of trying this piece with interactive projection mapping. In the mini-game, I'm going to put various devices to solve the conflicts between me and visitors.
我的作品的标题是“和雷米一起玩”。玩意味着玩或与他人互动。我设计这个作品有两个原因。目前,我正在设计我的网站,使用交互式图片和视频,游客可以通过点击来玩。因为我不满意传统的与观众交流的方式,只通过艺术家的作品进行片面的交流。如果你在网站上点击我的角色,你就会看到坐在房间里的金海敏(我)。金海敏没有任何注意到游客和做她自己的习惯。但如果游客符合吸引金海敏的某些条件,她就会与游客互动。之后会弹出短信,访问者可以选择他们想问的问题。金海民的回答取决于你选择哪个问题。回答可以是友善的,忽略问题,解释工作,或者谈论社会。换句话说,它是一个具有各种事件的反应性角色。这个项目的动机也是我个人的经历。我觉得人与人之间其实没有太多的交流,我怎么能做到诚实、自在、风趣呢?另外,我还计划将这项工作扩展到安装项目。观众从旁边经过,看到了金海敏。观众进入装置空间,向人物提问。然后,如果你不同意,或者你有冲突的价值观,你就转向迷你游戏的形式。“Battle with Remine”我正在考虑用交互式投影映射来尝试这件作品。在迷你游戏中,我将放置各种设备来解决我与访客之间的冲突。