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SIGGRAPH Asia 2020 Art Gallery最新文献

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Scan 扫描
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427123
Yalan Wen
Scan was inspired by an accident I encountered in 2019. After my arm was injured, I barely remember the details of the accident. Through this work, I'd like to explore the relationship between our body memory and the memory we fill up with our own imaginations. As the strips reveal the scar, the memory of the event is not clear anymore, it's filled with our own interpretation.
Scan的灵感来自于我在2019年遇到的一次事故。手臂受伤后,我几乎不记得事故的细节了。通过这个作品,我想探索我们的身体记忆和我们用自己的想象填充的记忆之间的关系。当条纹露出伤疤时,事件的记忆不再清晰,它充满了我们自己的解释。
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引用次数: 0
Uncertain facing 面临不确定的
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427161
si-chan park
Uncertain Facing is a data-driven, interactive audiovisual installation that aims to represent the uncertainty of data points of which their positions in 3D space are estimated by machine learning techniques. It also tries to raise concerns about the possibility of the unintended use of machine learning with synthetic/fake data. Uncertain Facing visualizes the realtime clustering of fake faces in 3D space through t-SNE, a non-linear dimensionality reduction technique, with face embeddings of the faces. This clustering reveals what faces are similar to each other based on the assumption of a probability distribution over data points. However, unlike the original purpose of t-SNE that is meant to be used in an objective data exploration in machine learning, it represents data points as metaballs, in which two or more face images become a merged face when they are close enough, to reflect the uncertain and probabilistic nature of data locations the t-SNE algorithm yields. As a result, metaball rendering is used as a means of an abstract, probabilistic representation of data as opposed to exactness that we expect from the use of scientific visualizations. Along with the t-SNE and metaball-based visualization, Uncertain Facing sonifies the change of the overall data distribution in 3D space based on a granular sound synthesis technique. Uncertain Facing also reflects error values, which t-SNE measures at each iteration between a distribution in original high dimensions and a deduced low-dimensional distribution, to represent the uncertainty of data as jittery motion and inharmonic sound. As an interactive installation, Uncertain Facing allows the audience to see the relationship between their face and the fake faces, implying an aspect that machine learning could be misused in an unintended way as face recognition technology does not distinguish between real and fake faces.
不确定的面对是一个数据驱动的交互式视听装置,旨在通过机器学习技术来估计数据点在3D空间中的位置,从而表示数据点的不确定性。它还试图引起人们对机器学习意外使用合成/假数据的可能性的担忧。不确定人脸通过t-SNE(一种非线性降维技术)在三维空间中可视化假人脸的实时聚类,并对人脸进行人脸嵌入。这种聚类基于对数据点的概率分布的假设,揭示了哪些面孔彼此相似。然而,与t-SNE用于机器学习中客观数据探索的原始目的不同,它将数据点表示为元球,其中两个或多个人脸图像在足够接近时成为合并的人脸,以反映t-SNE算法产生的数据位置的不确定性和概率性。因此,元球呈现被用作数据的抽象、概率表示的手段,而不是我们期望使用科学可视化的准确性。随着t-SNE和基于metaball的可视化,基于颗粒声音合成技术的uncertainty Facing在三维空间中对整体数据分布的变化进行了声音化处理。不确定面也反映了误差值,t-SNE在每次迭代中测量原始高维分布与推导出的低维分布之间的误差值,以表示数据的不确定性,如抖动运动和不谐音。作为一个互动装置,“不确定的面孔”让观众看到他们的脸和假脸之间的关系,这意味着机器学习可能会以意想不到的方式被滥用,因为人脸识别技术无法区分真实和虚假的脸。
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引用次数: 1
Facebook art Facebook的艺术
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427125
Yunqing Xu, Yi Ji, Jingxin Lan, Qiaoling Zhong
Drama mask culture is a classification in the long history of Chinese traditional culture. But now many young people had been almost forgotten this kind of culture, our purpose is to think through a can make young people more likely to focus on a way, the opera masks appear in public, utilizing new media in this work, we break the traditional opera masks, allow the user to the style of be fond of according to oneself design their own opera masks, generated by AI technology will play facebook elements (eyes nose mouth lines) into various styles: Pixel style, style and line fault style more popular modern fashion elements, such as the user side/tablet and mobile phone use through the program can design their own opera masks, and then click send projection on the wall, appreciation of their own design art show facebook generation process and form, get belongs to own a new opera masks media work. This work wants to let you know: in fact, traditional culture has not been outdated, and can be very cool.
戏剧面具文化是中国传统文化悠久历史中的一个分类。但是现在许多年轻人已经几乎忘记了这种文化,我们的目的是想通过一个可以让年轻人更容易关注的一种方式,歌剧面具出现在公开场合,利用新媒体在这个工作中,我们打破传统戏曲面具,允许用户根据自己的喜好风格设计他们自己的歌剧面具,由人工智能技术将facebook元素(眼睛鼻子嘴行)分为不同的风格:像素风格、线错风格和线错风格更流行现代时尚元素,如用户端/平板电脑和手机使用通过程序可以设计自己的歌剧面具,然后点击发送投影到墙上,欣赏自己设计的艺术作品展示facebook生成过程和形式,获得属于自己的新的歌剧面具媒体作品。这个作品想让你知道:其实传统文化并没有过时,而且可以很酷。
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引用次数: 0
SkyWindow SkyWindow
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427133
Jia-Rey Chang
During 3 months of being quarantine in our tiny apartment, here comes the project, "SkyWindow". The concept of the "SkyWindow" is the idea of being a mental escape from reality, especially under the unprecedented time. Being quarantine in an entire enclosure space continuously for numerous hours and days, people are desperately looking for reliefs in any possible ways. Through the artist's interactive design, looking up to the imaginary sky could be the most enjoyable solution to get the immediate comfort without going out. The "SkyWindow" is an immersive and intimate experience with sky-like projections on the ceiling like putting a void hole to it as an interactive installation. A dark environment with the projected sky/universe on the ceiling intriguing the audience to walk closer underneath. Further, the visual graphic will induce the audience to reach out to their hands like touching the sky to trigger the raindrops (meteor shower) and sounds falling from the "SkyWindow." The "SkyWindow" here metaphorically represents a piece of "hope" people can expect during the pandemic. No matter a planet far away in the dark or sunlight in the bright, it gives you unexpected joy and surprise in the design. Besides exposing under different spatial scenes, through this "SkyWindow," waving hands in the air will trigger the (meteor) shower falling from the Sky which ironically implies the power of control that people have been losing it for a while under such an unpredictable moment. And the (meteor) shower implicitly refers to wash out all the illness and sadness for returning the clean and pure spirits.
在我们的小公寓里被隔离了三个月,“天空之窗”项目来了。“天空之窗”的概念是一种对现实的精神逃避,尤其是在前所未有的时代下。在整个封闭空间中连续数小时或数天被隔离,人们拼命地寻找任何可能的方式来缓解。通过艺术家的互动设计,仰望想象中的天空可能是最令人愉快的解决方案,无需出门即可获得即时的舒适。“天空之窗”是一种身临其境的亲密体验,天花板上像天空一样的投影,就像在上面放了一个空洞的洞,作为一种互动装置。天花板上投射的天空/宇宙的黑暗环境吸引着观众走近下面。此外,视觉图形将诱导观众像触摸天空一样伸出手来触发从“天空之窗”落下的雨滴(流星雨)和声音。这里的“天空之窗”隐喻着人们在大流行期间可以期待的一丝“希望”。无论是黑暗中遥远的星球,还是明亮中的阳光,都能在设计中带给你意想不到的快乐和惊喜。除了暴露在不同的空间场景下,通过这个“天空之窗”,在空中挥手会触发从天而降的流星雨,讽刺的是,在这样一个不可预知的时刻,人们已经失去了一段时间的控制力。而流星雨则含蓄地指洗去所有的病痛和悲伤,回归干净纯洁的精神。
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引用次数: 0
CURVEilance
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427108
Hyunchul Kim, Seonghyeon Kim, Ji Young Jun, J. Oh
It is an inevitable fact that social interaction nowadays is heavily mediated and distorted through the social network system. The presence of various media replicates our images to reproduce under a confirmation bias in our cognitive process. There has been a distorted gap between the original and reproduced images to reveal our identity in this process. The relationship form through this refracted self-image affects the user and the other users and eventually forms a complicated surveillance system. "CURVEillance" is an interactive art installation that criticizes this phenomenon by the vision of cameras that track the audience who approaches the surveillance cameras by following steps: 1) Digital images on the media wall are shown by re-pixeled visualization of the audience image through the vision of cameras, and then, 2) In order to capture the movements of audiences, the camera system actively moves and follows them. Specifically, each single camera lens automatically reacts and stares at the most active individual in the exhibition space by real-time. The media wall presents the reflected images of audiences as the observed objects by a crowd of cameras. In this process, images are scattered and overlapped so that it is hard to recognize the original form. Some participants attempt to get the camera's attention even if their image can be damaged while others are unintentionally monitored. Therefore, it induces a reversed interaction between participants and the media wall that brings tension from the technical eye. Ultimately, the installation aims to raise questions about the distortions of relationships of individuals who usually continue to use the media system in the digital era.
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引用次数: 0
The sinking garden 下沉的花园
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427144
Xiying Yang, Honglei Li, He Li
Highlighting endangered species in New York State and beyond, 'The Sinking Garden' is a new technology project integrating Virtual Reality application with fine art language to depict ecosystems that are at risk of survival. The project is based on and inspired by research conducted by New York State Department of Environmental Conservation, The Cornell Lab of Ornithology and The International Union for Conservation of Nature (IUCN). Focusing on specific endangered animals and plants that exhibit extraordinary beauty and significance in biodiversity, the project metaphorically depicts critical environmental issues. The Sinking Garden uniquely combines painting and new imaging technology to portray endangered species. At first, a series of paintings were created in a distinctive style inspired by folk art traditions from diverse cultures. Second, through conducting research and consulting scientists in nature conservation, the digital portraits of endangered species were chosen and produced as VR components. Finally, the VR platform brings animals and plants come to life in the 3D environment within cyberspace. The Sinking Garden project is intended to expand the capacity of visual art by utilizing new imaging technology in our age. Interweaving aesthetics with educational experience, the new media art project aims at inspiring viewers to cherish the natural world that we call home.
“下沉花园”是一个将虚拟现实应用与美术语言相结合的新技术项目,旨在突出纽约州及其他地区的濒危物种,以描绘面临生存风险的生态系统。该项目基于纽约州环境保护部、康奈尔鸟类学实验室和国际自然保护联盟(IUCN)开展的研究,并受到其启发。该项目聚焦于特定的濒危动植物,这些动植物在生物多样性中表现出非凡的美丽和重要性,隐喻地描绘了关键的环境问题。下沉花园独特地结合了绘画和新的成像技术来描绘濒危物种。起初,一系列绘画作品以独特的风格创作,灵感来自不同文化的民间艺术传统。第二,通过研究和咨询自然保护领域的科学家,选择并制作濒危物种的数字肖像作为VR组件。最后,虚拟现实平台将动物和植物带入网络空间的3D环境中。下沉花园项目旨在通过利用我们这个时代的新成像技术来扩展视觉艺术的能力。新媒体艺术项目将美学与教育体验相结合,旨在启发观众珍惜我们称之为家的自然世界。
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引用次数: 0
The synthetic cameraman 合成摄影师
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427127
Lukasz Mirocha
"The Synthetic Cameraman" is a full-screen, real-time, 3D graphics simulation that critically challenges the notions of remediation, processuality, linearity, and creative agency in computer-generated virtual environments. The application is rendering a virtual scene depicting a volcanic mountain landscape with a centrally located volcanic cone that is violently erupting with pyroclastic flow and rocks of different sizes being expelled as molten lava rivers are traveling down the slope forming a lava lake at the foot of the cone. The visual aspect of the phenomenon is enhanced by deep sounds of rumbling earth and rocks hitting the bottom of the caldera and falling down the slope. The viewing takes about 3--5 minutes and is divided into three sections with the middle section constituting the core experience where the control over individual elements in the scene is given over to the algorithms. The weather conditions, eruption, and the settings of virtual camera - its dynamic movement and image properties - are procedurally generated in real-time. The range of possible values that the camera is using can go beyond the capabilities of physical cameras, which makes it a hypermediated representational apparatus, producing partially abstract, semi-photorealistic ever changing fluid visuals originating from a broadened aesthetic spectrum. The algorithms are also controlling various post-processing effects that are procedurally applied to the camera feed. All of these processes are taking place in real-time, therefore every second of the experience is conceived through a unique entanglement of settings and parameters directing both the eruption and its representation. Each second of the simulation as perceived by the viewer is a one-time event, that constitutes this ever-lasting visual spectacle. The artwork can be displayed in a physical setting using a TV / projector or in a virtual setup as a continuous image feed (stream) produced by the application.
“合成摄影师”是一个全屏、实时、3D图形模拟,批判性地挑战了在计算机生成的虚拟环境中修复、过程性、线性和创意代理的概念。该应用程序正在渲染一个虚拟场景,描绘了一个火山山脉景观,位于中心的火山锥正在猛烈喷发,火山碎屑流和不同大小的岩石被喷出,熔岩河沿着斜坡向下流动,在锥脚下形成熔岩湖。地球和岩石撞击火山口底部并从斜坡上掉下来的低沉声音增强了这种现象的视觉效果。观看大约需要3- 5分钟,分为三个部分,中间部分构成核心体验,其中对场景中单个元素的控制交给算法。天气条件,火山喷发和虚拟相机的设置——它的动态运动和图像属性——是实时生成的。相机所使用的可能值的范围可以超越物理相机的能力,这使它成为一种超中介的代表性装置,产生部分抽象、半逼真的、不断变化的流体视觉,源自更广泛的美学光谱。这些算法还控制着各种后处理效果,这些效果被程序化地应用到相机馈送中。所有这些过程都是实时发生的,因此每一秒的体验都是通过独特的设置和参数的纠缠来构思的,这些设置和参数指导喷发及其表现。观看者所感知到的模拟的每一秒都是一次性事件,这构成了这种永恒的视觉奇观。艺术品可以在使用电视/投影仪的物理设置中显示,也可以在虚拟设置中作为应用程序产生的连续图像馈送(流)显示。
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引用次数: 0
Augmented creativity 增强创造力
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427177
Yanyi Lu
This work explores a new process of creativity generation under the guide of Jordanous's Four PPPPerspectives (2016) and speculates intertwined relationships among multi-contributors in computational creativity. This work can also be seen as an experimental multispecies storytelling on creativity. This experiment collected the images from OpenProcessing community as training samples and fed them into styleGAN to generate many images. Then these images are postprocessed as environment-driven interactive moving images by optical flow algorithm. In this computational system, it is speculated that humans are inspiring themselves and that all other nonegos are used as bridges and catalysts in a closed loop, to some extent. I hope this work can motivate audiences to think about the definition of creativity and reflect on human's unique ability on creation by comparing with machine and nature's creative abilities.
在Jordanous的《四个ppp视角》(2016)的指导下,本作品探索了创造力产生的新过程,并推测了计算创造力中多个贡献者之间的相互交织的关系。这项工作也可以被看作是一个实验性的关于创造力的多物种故事。本实验从OpenProcessing社区收集图像作为训练样本,并将其输入到styleGAN中生成许多图像。然后通过光流算法将这些图像后处理为环境驱动的交互式运动图像。在这个计算系统中,人们推测人类在激励自己,而所有其他的非我在某种程度上被用作一个闭环中的桥梁和催化剂。我希望这件作品能够激发观众对创造力的定义的思考,通过对比机器和自然的创造能力来反思人类独特的创造能力。
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引用次数: 3
Roads in you 你的道路
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427143
Yoon Chung Han, R. Cottone, Anusha
Roads in You is an interactive biometric-data artwork that allows participants to scan their veins and find the roads that match their vein lines. The vein data as one of the fascinating forms of biometric data contain uniquely complicated lines that resemble the roads and paths surrounding us. The roads resemble how our vein lines are interconnected and how the blood circulates in our bodies in various directions, at various speeds, and in different conditions. This artwork explores the line segmentation and the structure of veins and compares them to roads in the real world. The participants can also export the data and keep them as a personalized souvenir (3d printed sculptures) as part of the artistic experience. Through this project, users can explore the correlation between individuals and environments using the hidden patterns under the skin and vein recognition techniques and image processing. This project also has the potential to lead the way in the interpretation of complicated datasets while providing aesthetically beautiful and mesmerizing visualizations.
“你的路”是一个互动的生物识别数据艺术作品,允许参与者扫描他们的静脉,并找到与他们的静脉线相匹配的道路。静脉数据作为一种迷人的生物识别数据形式,包含独特的复杂线条,类似于我们周围的道路和路径。这些道路类似于我们的静脉是如何相互连接的,以及血液是如何在不同的方向、不同的速度和不同的条件下在我们体内循环的。这幅作品探索了线条分割和静脉的结构,并将它们与现实世界中的道路进行了比较。参与者还可以将数据导出,并将其作为个性化的纪念品(3d打印雕塑)作为艺术体验的一部分。通过这个项目,用户可以利用隐藏在皮肤和静脉下的模式识别技术和图像处理来探索个体与环境之间的相关性。这个项目也有潜力引领复杂数据集的解释,同时提供美观和迷人的可视化。
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引用次数: 1
Chameleon 变色龙
Pub Date : 2020-12-04 DOI: 10.1145/3414686.3427129
W. Gao
chameleon change the color of skin according to the surrounding environment for hiding the body, can not only avoid predators, and also confuse their prey. I use against neural network, I input a lot of images of chameleon various parts to the machine learning algorithm, the neural network generated the color-changing chameleon skin based on these pictures. Artificial-intelligence one day can be like a chameleon hide himself with pixel camouflage? Work is divided into two versions, image and image + interaction: in the interactive version, the color of the chameleon can change color according to the color of the catch by the electron trap.
变色龙根据周围环境改变皮肤的颜色来隐藏身体,不仅可以躲避捕食者,还可以迷惑猎物。我使用了反神经网络,我输入了很多变色龙各个部位的图像到机器学习算法中,神经网络根据这些图像生成了变色龙的变色皮肤。人工智能有一天能像变色龙一样用像素伪装自己吗?作品分为两个版本,图像和图像+互动:在互动版本中,变色龙的颜色可以根据电子陷阱捕获的颜色改变颜色。
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引用次数: 14
期刊
SIGGRAPH Asia 2020 Art Gallery
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