Efficient algorithm and architecture designs for MPEG-4 shape adaptive video object coding

Y. Hwang, Shi-Shen Wang, Yun-Chiang Wang
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引用次数: 1

Abstract

An efficient algorithm and its VLSI architecture design for real-time shape adaptive zerotree coding (SA-ZTC) are presented. The proposed algorithm takes the DWT coefficients of the image as input and encodes the quantized coefficients efficiently to achieve the data compression. Most other wavelet coefficient-coding algorithms cannot provide real-time computation because they use multi-pass algorithms to decide the zerotrees formed by the wavelet coefficients. In contrast, the proposed SA-ZTC adopts a one pass algorithm and thus greatly reduces the computation time for real-time processing. Besides, the proposed architecture can be equally applied to both whole image coding without shape mask (eg, JPEG 2000) and object-based image coding with shape mask (eg, MPEG-4). Experimental results indicate the proposed algorithm can achieve better coding efficiency than the widely adopted EZW and the performance is close to the multi-pass SPHIT algorithm. The derived architecture design is shown to be hardware cost-effective and capable of delivering real-time processing.
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MPEG-4形状自适应视频对象编码的高效算法和体系结构设计
提出了一种用于实时形状自适应零树编码(SA-ZTC)的高效算法及其VLSI结构设计。该算法以图像的DWT系数为输入,对量化后的系数进行有效编码,实现数据压缩。其他的小波系数编码算法大多采用多通道算法来确定小波系数形成的零树,无法提供实时计算。相比之下,本文提出的SA-ZTC采用一遍算法,大大减少了实时处理的计算时间。此外,该架构同样适用于不带形状掩码的全图像编码(如JPEG 2000)和带形状掩码的基于对象的图像编码(如MPEG-4)。实验结果表明,该算法比目前广泛采用的EZW算法具有更高的编码效率,性能接近多通道SPHIT算法。所衍生的体系结构设计被证明具有硬件成本效益,并且能够提供实时处理。
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