S. Chaware, Omkar Udawant, Kiran Joshi, Tejas Deshpande
{"title":"Proposed Battlefield Simulator Using GPU","authors":"S. Chaware, Omkar Udawant, Kiran Joshi, Tejas Deshpande","doi":"10.1145/3309129.3309131","DOIUrl":null,"url":null,"abstract":"Battlefield is an area where you cannot predict the attacking situation from an opposition. The situation may become worse when the enemy tankers may attack from various position and we will not enough get chance to think about our security. If by any mean we can analysis the situation of battling, we can easily decide the attacking strategy against any attack. This entire environment may simulate through a simulator where we can decide to attack and defend ourselves. In this paper, we had proposed a battlefield simulator which helps in eliminating manual efforts of artillery testing and the demonstration cost required for the same. This simulator takes parameters such as type of artillery to be tested, environmental conditions and strategic planning. Damage caused by the artillery is calculated using physics formulae designed for achieving actual results. We had compared the situation with CPU and GPU processor and found that GPU is must faster than CPU and gives more accuracy.","PeriodicalId":326530,"journal":{"name":"Proceedings of the 5th International Conference on Bioinformatics Research and Applications","volume":"68 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2018-12-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 5th International Conference on Bioinformatics Research and Applications","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/3309129.3309131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Battlefield is an area where you cannot predict the attacking situation from an opposition. The situation may become worse when the enemy tankers may attack from various position and we will not enough get chance to think about our security. If by any mean we can analysis the situation of battling, we can easily decide the attacking strategy against any attack. This entire environment may simulate through a simulator where we can decide to attack and defend ourselves. In this paper, we had proposed a battlefield simulator which helps in eliminating manual efforts of artillery testing and the demonstration cost required for the same. This simulator takes parameters such as type of artillery to be tested, environmental conditions and strategic planning. Damage caused by the artillery is calculated using physics formulae designed for achieving actual results. We had compared the situation with CPU and GPU processor and found that GPU is must faster than CPU and gives more accuracy.