{"title":"Lessons learned from designing a displayless consumer wearable tech","authors":"K. Kim, Anna-Marie Mansour, J. Lundell","doi":"10.1145/2957265.2957275","DOIUrl":null,"url":null,"abstract":"This paper discusses challenges and lessons learned from designing and launching consumer-facing wearable technologies that Intel developed with other companies. The lessons are drawn from the perspective of a user experience team working in a traditionally hardware company.","PeriodicalId":131157,"journal":{"name":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","volume":"12 2 Suppl 6 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"3","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2957265.2957275","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 3
Abstract
This paper discusses challenges and lessons learned from designing and launching consumer-facing wearable technologies that Intel developed with other companies. The lessons are drawn from the perspective of a user experience team working in a traditionally hardware company.