Shelir Ebrahimi, R. Yazdanpanah, Armaghan Taghvaei
{"title":"Pre-Production of a Gamified Experience for Creating New Design Thinking Mindset","authors":"Shelir Ebrahimi, R. Yazdanpanah, Armaghan Taghvaei","doi":"10.24908/pceea.vi.15919","DOIUrl":null,"url":null,"abstract":"In a rapidly changing world, Canadian Universities are preparing students by developing learner-centered experiential learning programs. Most of these programs within Engineering are mainly project-based courses to provide an opportunity for students to practice design-thinking process along with other technical skills. Engineering students are usually competent with the technical aspects of the design-thinking process, but they struggle to grasp the importance of the early steps that focus on understanding the challenge and generating ideas. A team of educators have come together to create gamified experiences to guide students through idea generation process. This mini-project is part of a larger work that focuses on the design and the development of a multi-component online course to train students in creating new engineering design thinking mindset. This paper that is a small piece of an on-going effort, focuses on the design and the test run of a gamified experience based on the concept of “what if?” question to help students to generate more ideas.","PeriodicalId":314914,"journal":{"name":"Proceedings of the Canadian Engineering Education Association (CEEA)","volume":"3 11 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-11-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Canadian Engineering Education Association (CEEA)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.24908/pceea.vi.15919","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In a rapidly changing world, Canadian Universities are preparing students by developing learner-centered experiential learning programs. Most of these programs within Engineering are mainly project-based courses to provide an opportunity for students to practice design-thinking process along with other technical skills. Engineering students are usually competent with the technical aspects of the design-thinking process, but they struggle to grasp the importance of the early steps that focus on understanding the challenge and generating ideas. A team of educators have come together to create gamified experiences to guide students through idea generation process. This mini-project is part of a larger work that focuses on the design and the development of a multi-component online course to train students in creating new engineering design thinking mindset. This paper that is a small piece of an on-going effort, focuses on the design and the test run of a gamified experience based on the concept of “what if?” question to help students to generate more ideas.