Team based learning in computer science students

B. A. Makalew, B. Pardamean
{"title":"Team based learning in computer science students","authors":"B. A. Makalew, B. Pardamean","doi":"10.1109/ICSITECH.2017.8257128","DOIUrl":null,"url":null,"abstract":"This research is an experiment on the implementation of Team Based Learning (TBL) in computer science students. 64 participants from Mobile Game Creative Design class was selected, and 3 variables are measured: motivation, engagement, academic achievement. The finding shows that although motivation and engagement are not affected, academic achievement shows a significant improvement with a p-value of 0.0000271. This research serves as one of the basis to be considered when a university intends to implement TBL into its learning process.","PeriodicalId":165045,"journal":{"name":"2017 3rd International Conference on Science in Information Technology (ICSITech)","volume":"96 12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2017-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2017 3rd International Conference on Science in Information Technology (ICSITech)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICSITECH.2017.8257128","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6

Abstract

This research is an experiment on the implementation of Team Based Learning (TBL) in computer science students. 64 participants from Mobile Game Creative Design class was selected, and 3 variables are measured: motivation, engagement, academic achievement. The finding shows that although motivation and engagement are not affected, academic achievement shows a significant improvement with a p-value of 0.0000271. This research serves as one of the basis to be considered when a university intends to implement TBL into its learning process.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
计算机科学专业学生的团队学习
本研究是对基于团队的学习(TBL)在计算机科学专业学生中实施的实验。我们选择了来自手机游戏创意设计班的64名参与者,并测量了3个变量:动机、粘性和学业成就。研究结果表明,虽然动机和投入不受影响,但学业成绩有显著改善,p值为0.0000271。本研究可作为大学在其学习过程中实施TBL的基础之一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Blended learning in postgraduate program Predicting degree-completion time with data mining Real-time location recommendation system for field data collection Segmentation of retinal blood vessels using Gabor wavelet and morphological reconstruction The development and usability testing of game-based learning as a medium to introduce zoology to young learners
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1