Y. Kusunose, Y. Ishibashi, Norishige Fukushima, S. Sugawara
{"title":"QoE assessment in networked air hockey game with haptic media","authors":"Y. Kusunose, Y. Ishibashi, Norishige Fukushima, S. Sugawara","doi":"10.1109/NETGAMES.2010.5680284","DOIUrl":null,"url":null,"abstract":"This paper assesses QoE (Quality of Experience) of output quality and interactivity in a networked air hockey game with haptic media. For consistency and causality, we employ the adaptive Δ-causality control scheme with adaptive dead-reckoning. We clarify the influence of network delay on QoE.","PeriodicalId":339115,"journal":{"name":"2010 9th Annual Workshop on Network and Systems Support for Games","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"15","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 9th Annual Workshop on Network and Systems Support for Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/NETGAMES.2010.5680284","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 15
Abstract
This paper assesses QoE (Quality of Experience) of output quality and interactivity in a networked air hockey game with haptic media. For consistency and causality, we employ the adaptive Δ-causality control scheme with adaptive dead-reckoning. We clarify the influence of network delay on QoE.