Simulation-based in-between creation for CACAni system

Eiji Sugisaki, S. H. Soon, Fumihito Kyota, M. Nakajima
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引用次数: 5

Abstract

In-between creation in traditional cel animation based on the hand-drawn key-frames is a fundamental element for the actual production and plays a symbolic role in an artistic interpretation of the scene. To create impressive in-betweens, however, animators are required to be skilled for hair animation creation. In the traditional cel animation, hair motions are generally used to express a character's affective change or showing environment condition. Despite this usability and importance, the hair motion is drawn relatively simply or is not animated at all because of the lack of skilled animators and time constraints in cel animation production. To assist this production process, P. Noble and W. Tang [Noble and Tang. 2004], and Sugisaki et al. [Sugisaki et al. 2006] introduced certain ways to create hair motion for cartoon animations. Both of them created the hair motion based on 3D simulation that is applied to the prepared 3D character model. In this paper, we introduce an in-between creation method, specialized for hair based on dynamic simulation, which does not need any 3D character model. Animators can create in-between frames for hair motion by setting a few parameters, and then our method automatically select the best in-between frames based on the specified frame number by animator. The advantage of our method is to create in-between frames for hair motion by applying simulation model to key-frames. Obviously, the key-frame images do not have any depth. In fact, our method can directly utilize the hand-drawn key-frames which are drawn by animators in CACAni (Computer-Assisted Cel Animation) system [CACAni Website].
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基于仿真的CACAni系统中间创建
传统细胞动画中基于手绘关键帧的中间创作是实际制作的基本元素,在对场景的艺术诠释中起着象征性的作用。然而,为了创造令人印象深刻的中间,动画师需要熟练的头发动画创作。在传统的细胞动画中,头发的动作通常用来表达角色的情感变化或显示环境条件。尽管这种可用性和重要性,头发的运动是绘制相对简单或不是动画,因为缺乏熟练的动画师和时间限制在细胞动画制作。为了辅助这个制作过程,P. Noble和W. Tang [Noble and Tang. 2004]以及Sugisaki et al. [Sugisaki et al. 2006]介绍了为卡通动画创造头发运动的某些方法。他们都创建了基于3D模拟的头发运动,应用于准备好的3D角色模型。本文介绍了一种不需要任何三维人物模型的、基于动态仿真的毛发中间化制作方法。动画师可以通过设置一些参数来创建头发运动的中间帧,然后我们的方法根据动画师指定的帧数自动选择最佳的中间帧。该方法的优点是通过对关键帧应用仿真模型来创建头发运动的中间帧。显然,关键帧图像没有任何深度。事实上,我们的方法可以直接利用动画师在CACAni(计算机辅助细胞动画)系统[CACAni网站]中绘制的手绘关键帧。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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