Crimes in, of and by virtual worlds and computer gaming

M. Losavio
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Abstract

Criminal and delictual conduct are found within virtual worlds and computer gaming just as in the physical world. These may manifest themselves in myriad ways, from the role playing conduct of players within the game space to conduct by players, game developers and operators and others that may violate criminal laws and normative prohibitions generally. We examine this spectrum of conduct and the implications for players, developers and policy makers.
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虚拟世界和电脑游戏中的犯罪
在虚拟世界和电脑游戏中,犯罪和淫秽行为就像在现实世界中一样存在。这些行为可能以多种方式表现出来,从玩家在游戏空间中的角色扮演行为,到玩家、游戏开发者和运营商以及其他可能违反刑法和规范禁令的行为。我们将研究这一系列行为以及对玩家、开发者和政策制定者的影响。
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