{"title":"Museums for the new generations: Augmented reality platform with mobile devices","authors":"L. Garza, Adrián Burciaga, Jaime Maravilla","doi":"10.35429/ejrc.2020.10.6.16.20","DOIUrl":null,"url":null,"abstract":"In this text, you will find a new traditional way that the museums can potentiate its strategy of interest to new generations of young people to visit it facilities and increase the impetus for them to know historical and cultural information offered on the galleries themselves, based on experience of immersion virtual environments and other media platforms through augmented reality, with minimal investment costs to users, using their own mobile operating systems iOS or android. All this, in order that new generations of young people interested in returning to the museum to learn more about the history and culture offered the experience and spread it to friends and personally from catching on the experience of visiting the museum, plus there is a post-visit augmented reality accessed from the same web platform museum interest.","PeriodicalId":325758,"journal":{"name":"ECORFAN Journal Republic of Cameroon","volume":"8 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2020-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"ECORFAN Journal Republic of Cameroon","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.35429/ejrc.2020.10.6.16.20","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
In this text, you will find a new traditional way that the museums can potentiate its strategy of interest to new generations of young people to visit it facilities and increase the impetus for them to know historical and cultural information offered on the galleries themselves, based on experience of immersion virtual environments and other media platforms through augmented reality, with minimal investment costs to users, using their own mobile operating systems iOS or android. All this, in order that new generations of young people interested in returning to the museum to learn more about the history and culture offered the experience and spread it to friends and personally from catching on the experience of visiting the museum, plus there is a post-visit augmented reality accessed from the same web platform museum interest.