[POSTER] Natural 3D Interaction Using a See-Through Mobile AR System

Yuko Unuma, T. Komuro
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引用次数: 4

Abstract

In this paper, we propose an interaction system in which the appearance of the image displayed on a mobile display is consistent with that of the real space and that enables a user to interact with virtual objects overlaid on the image using the user's hand. The three-dimensional scene obtained by a depth camera is projected according to the user's viewpoint position obtained by face tracking, and the see-through image whose appearance is consistent with that outside the mobile display is generated. Interaction with virtual objects is realized by using the depth information obtained by the depth camera. To move virtual objects as if they were in real space, virtual objects are rendered in the world coordinate system that is fixed to a real scene even if the mobile display moves, and the direction of gravitational force added to virtual objects is made consistent with that of the world coordinate system. The former is realized by using the ICP (Iterative Closest Point) algorithm and the latter is realized by using the information obtained by an accelerometer. Thus, natural interaction with virtual objects using the user's hand is realized.
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[海报]使用透明移动AR系统的自然3D交互
在本文中,我们提出了一种交互系统,其中移动显示器上显示的图像外观与真实空间的外观一致,使用户能够使用用户的手与覆盖在图像上的虚拟物体进行交互。根据人脸跟踪获得的用户视点位置,将深度摄像头获得的三维场景进行投影,生成外观与移动显示屏外一致的透视图像。利用深度相机获取的深度信息实现与虚拟物体的交互。为了使虚拟物体像在真实空间中一样移动,即使移动显示器移动,也将虚拟物体呈现在固定于真实场景的世界坐标系中,并且使虚拟物体所加重力的方向与世界坐标系的方向一致。前者采用迭代最近点(ICP)算法实现,后者采用加速度计获取的信息实现。从而实现了用手与虚拟物体的自然交互。
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