Pekka Qvist, N. Trygg, Mika Luimula, Aapo Peltola, Taisto Suominen, V. Heikkinen, P. Tuominen, Ossi Tuusvuori
{"title":"Demo: Medieval gastro box — Utilizing VR technologies in immersive tourism experiences","authors":"Pekka Qvist, N. Trygg, Mika Luimula, Aapo Peltola, Taisto Suominen, V. Heikkinen, P. Tuominen, Ossi Tuusvuori","doi":"10.1109/COGINFOCOM.2016.7804528","DOIUrl":null,"url":null,"abstract":"In this demonstration paper we will present our advanced tourism application which has been designed for Unity game engine with the latest virtual reality technologies (VR). Our demonstration will show how Unity game engine with wireless motion controllers can elevate the level of immersion in CAVE environments dedicated for tourism experiences. The designed cognitive application has been developed in a close cooperation between two Finnish universities, one specialized in futuristic interactive technologies, and one focusing on advanced tourism services. In addition, the demonstration is utilizing speech recognition technologies provided by Lingsoft Ltd.","PeriodicalId":440408,"journal":{"name":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","volume":"7 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2016-10-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/COGINFOCOM.2016.7804528","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4
Abstract
In this demonstration paper we will present our advanced tourism application which has been designed for Unity game engine with the latest virtual reality technologies (VR). Our demonstration will show how Unity game engine with wireless motion controllers can elevate the level of immersion in CAVE environments dedicated for tourism experiences. The designed cognitive application has been developed in a close cooperation between two Finnish universities, one specialized in futuristic interactive technologies, and one focusing on advanced tourism services. In addition, the demonstration is utilizing speech recognition technologies provided by Lingsoft Ltd.