{"title":"Motion warping","authors":"A. Witkin, Zoran Popovic","doi":"10.1145/218380.218422","DOIUrl":null,"url":null,"abstract":"We describe a simple technique for editing captured or keyframed animation based on warping of the motion parameter curves. The animator interactively defines a set of keyframe-like constraints which are used to derive a smooth deformation that preserves the fine structure of the original motion. Motion clips are combined by overlapping and blending of the parameter curves. We show that whole families of realistic motions can be derived from a single captured motion sequence using only a few keyframes to specify the motion warp. Our technique makes it feasible to create libraries of reusable “clip motion.”","PeriodicalId":447770,"journal":{"name":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","volume":"17 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1995-09-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"733","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 22nd annual conference on Computer graphics and interactive techniques","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/218380.218422","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 733

Abstract

We describe a simple technique for editing captured or keyframed animation based on warping of the motion parameter curves. The animator interactively defines a set of keyframe-like constraints which are used to derive a smooth deformation that preserves the fine structure of the original motion. Motion clips are combined by overlapping and blending of the parameter curves. We show that whole families of realistic motions can be derived from a single captured motion sequence using only a few keyframes to specify the motion warp. Our technique makes it feasible to create libraries of reusable “clip motion.”
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运动扭曲
我们描述了一个简单的技术编辑捕获或关键帧动画基于运动参数曲线的翘曲。动画器交互式地定义一组关键帧约束,用于导出平滑变形,保留原始运动的精细结构。通过参数曲线的重叠和混合来组合运动剪辑。我们表明,整个家庭的现实运动可以从单一捕获的运动序列中获得,只使用几个关键帧来指定运动翘曲。我们的技术使得创建可重用的“剪辑运动”库成为可能。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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