The introduction of gamification: A review paper about the applied gamification in the smartphone applications

Áron Tóth, Sarolta Tóvölgyi
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引用次数: 28

Abstract

With the rapid evolution and growing complexity of infocommunication devices it is important to discuss gamification, which is exponentially used in several types of infocommunication devices. The paper is about gamification, that recently became a new phenomenon to motivate and alter favorably the behavior of the users. Gamification is a new tool for boosting user engagement in various fields. First the definition, then the elements, later a descriptive gamification model is going to be introduced. Furthermore, information about the connection between motivation and gamification can be understood. In the second part of the article examples of applied gamification in the focus of smartphone applications are going to be given.
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游戏化的介绍:一篇关于游戏化在智能手机应用中的应用的综述论文
随着信息通信设备的快速发展和日益复杂,讨论游戏化是很重要的,游戏化在各种类型的信息通信设备中呈指数级增长。这篇论文是关于游戏化的,它最近成为一种新现象,能够激励和改变用户的行为。游戏化是在各个领域提高用户参与度的新工具。首先是定义,然后是元素,然后是描述性游戏化模型。此外,我们还可以了解动机与游戏化之间的联系。在文章的第二部分的例子应用游戏化的重点是智能手机应用程序将给出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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