An improved /spl alpha/-Shapes algorithm for geometric reconstruction

B. Jong, T. Lin, W. Yang, Kun Shyan Jong
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引用次数: 0

Abstract

Combining virtual reality and network multimedia techniques in applications is becoming popular. 3D geometry models are used in such applications. It is difficult to build mathematical models manually, but reverse engineering for building such models. Such a model is suitable for Internet transmission. However, there is still a bottleneck in using reverse engineering to reconstruct a relationship between vertices. The /spl alpha/-Shapes is an old method used for this purpose, and we propose methods to improve its efficiency. Our method can generate a compact model, and the average storage space required by our method is about half that of the original method. The advantage of our method is not the storage space but also reconstruction time.
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一种改进的/spl alpha/-Shapes几何重构算法
将虚拟现实技术与网络多媒体技术相结合的应用日益普及。在这些应用中使用三维几何模型。手工建立数学模型是困难的,但是逆向工程可以建立这样的模型。这种模式适合于互联网传输。然而,使用逆向工程来重建顶点之间的关系仍然存在瓶颈。/spl alpha/-Shapes是用于此目的的旧方法,我们提出了提高其效率的方法。我们的方法可以生成一个紧凑的模型,并且我们的方法所需的平均存储空间是原始方法的一半左右。该方法的优点不在于存储空间,而在于重构时间。
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