Guided path tracing using clustered virtual point lights

Binh-Son Hua, Kok-Lim Low
{"title":"Guided path tracing using clustered virtual point lights","authors":"Binh-Son Hua, Kok-Lim Low","doi":"10.1145/2820926.2820955","DOIUrl":null,"url":null,"abstract":"Monte Carlo path tracing has been increasingly popular in movie production recently. It is a general and unbiased rendering technique that can easily handle diffuse and glossy surfaces. To trace light paths, most of existing path tracers rely on surface BRDFs for directional sampling. This works well for glossy appearance, but tends to be not effective for diffuse surfaces because in such cases, the rendering integral is mostly driven by the incoming radiance distribution, not the BRDFs. Therefore, with the same number of samples, it is more favorable to sample the incoming radiance distribution to achieve better effectiveness for diffuse scenes. [Vorba et al. 2014] addressed this sampling problem by using photons to estimate incoming radiance distributions which can then be compactly represented using Gaussian mixture functions.","PeriodicalId":432851,"journal":{"name":"SIGGRAPH Asia 2015 Posters","volume":"1 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2015-11-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"4","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"SIGGRAPH Asia 2015 Posters","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1145/2820926.2820955","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 4

Abstract

Monte Carlo path tracing has been increasingly popular in movie production recently. It is a general and unbiased rendering technique that can easily handle diffuse and glossy surfaces. To trace light paths, most of existing path tracers rely on surface BRDFs for directional sampling. This works well for glossy appearance, but tends to be not effective for diffuse surfaces because in such cases, the rendering integral is mostly driven by the incoming radiance distribution, not the BRDFs. Therefore, with the same number of samples, it is more favorable to sample the incoming radiance distribution to achieve better effectiveness for diffuse scenes. [Vorba et al. 2014] addressed this sampling problem by using photons to estimate incoming radiance distributions which can then be compactly represented using Gaussian mixture functions.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
引导路径跟踪使用集群虚拟点灯
蒙特卡罗路径追踪技术近年来在电影制作中越来越受欢迎。这是一种通用的、无偏见的渲染技术,可以很容易地处理漫射和光滑的表面。为了跟踪光路,大多数现有的路径跟踪器依赖于表面brdf进行定向采样。这对于有光泽的表面效果很好,但对于漫射表面往往不太有效,因为在这种情况下,渲染积分主要是由入射的辐射分布驱动的,而不是brdf。因此,在相同的采样次数下,更有利于对入射的辐射分布进行采样,以获得更好的漫射场景效果。[Vorba et al. 2014]通过使用光子来估计入射的辐射分布来解决这个采样问题,然后可以使用高斯混合函数紧凑地表示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Finding the right feedback for self-posture adjustment system for "BITAIKA" Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology Diminishable visual markers on fabricated projection object for dynamic spatial augmented reality Circle grid fractal pattern for calibration at different camera zoom levels Simulating water dispersion in chinese absorbent paper with capillary tubes model
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1