An Architecture with Automatic Load Balancing and Distribution for Digital Games

M. Joselli, M. Zamith, E. Clua, A. Montenegro, R. Leal-Toledo, Luís Valente, B. Feijó
{"title":"An Architecture with Automatic Load Balancing and Distribution for Digital Games","authors":"M. Joselli, M. Zamith, E. Clua, A. Montenegro, R. Leal-Toledo, Luís Valente, B. Feijó","doi":"10.1109/SBGAMES.2010.19","DOIUrl":null,"url":null,"abstract":"Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. Single player games could also use distributed computing to process the game logic, devoting host processing to renderization, which is usually the task that digital games spend most of its processing time. By using distributed computing, games could need softer system requirements, since the game loop would be distributed. This paper presents a game loop that can be applied in both multi-player and single-player games, using automatic load balancing and distributing game logic computation among several computers.","PeriodicalId":211123,"journal":{"name":"2010 Brazilian Symposium on Games and Digital Entertainment","volume":"28 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-11-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"12","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 Brazilian Symposium on Games and Digital Entertainment","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/SBGAMES.2010.19","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 12

Abstract

Distributed computing is being used in several fields to solve many computation intensive problems. In digital games, it is used mainly in multi-player games, where the majority of the game logic is processed in a mainframe or cluster. Single player games could also use distributed computing to process the game logic, devoting host processing to renderization, which is usually the task that digital games spend most of its processing time. By using distributed computing, games could need softer system requirements, since the game loop would be distributed. This paper presents a game loop that can be applied in both multi-player and single-player games, using automatic load balancing and distributing game logic computation among several computers.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
面向数字游戏的自动负载平衡与分配架构
分布式计算正被应用于多个领域,以解决许多计算密集型问题。在数字游戏中,它主要用于多人游戏,其中大部分游戏逻辑是在主机或集群中处理的。单人游戏也可以使用分布式计算来处理游戏逻辑,将主机处理用于渲染,这通常是数字游戏花费大部分处理时间的任务。通过使用分布式计算,游戏可能需要更软的系统需求,因为游戏循环将是分布式的。本文提出了一种既适用于多人游戏又适用于单人游戏的游戏循环,它采用自动负载平衡和在多台计算机之间分配游戏逻辑计算。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
自引率
0.00%
发文量
0
期刊最新文献
Data Stream Mining Algorithms for Building Decision Models in a Computer Role-Playing Game Simulation Semiotic Inspection of a Game for Children with Down Syndrome A Decision-Making Process for Digital Storytelling A Simple Architecture for Digital Games on Demand Using Low Performance Resources under a Cloud Computing Paradigm Increasing the Eciency of NPCs Using a Focus of Attention Based on Emotions and Personality
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1