An interaction abstraction model for seamless avatar exchange in CVET

Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, V. Gouranton, B. Arnaldi
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Abstract

Collaboration and interaction between users and virtual humans in virtual environments is a crucial challenge, notably for Collaborative Virtual Environments for Training (CVET). A training procedure, indeed, often involves several actors: trainees, teammates and many times a trainer. Yet, a major benefit of CVET is to propose to users to be trained even if the required number of person needed by the procedure is not available. Therefore, almost every CVET use autonomous virtual humans to replace the missing person. In this paper, we present the main results of our project that aims at improving the effective collaboration between users and virtual humans involved in a complex task within CVET. Using an entity called the ”Shell”, we are able to wrap the features common to both users and virtual humans. It gives us an abstraction level to pool the management of the main processes useful to control an avatar, interact with the environment and gather knowledge from a CVET. Besides, the Shell allows seamless exchange of avatars during a procedure. Thanks to the Shell, the exchange can be carried out at any time during a task while preserving all the data associated to a role in a procedure.
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CVET中虚拟角色无缝交换的交互抽象模型
在虚拟环境中,用户和虚拟人之间的协作和交互是一个至关重要的挑战,特别是对于培训的协作虚拟环境(CVET)。实际上,一个训练过程通常涉及几个参与者:受训人员、队友,很多时候还有一个教练。然而,CVET的一个主要好处是,即使程序所需的人员数量不足,也可以建议用户接受培训。因此,几乎每一个CVET都使用自主的虚拟人来代替失踪的人。在本文中,我们展示了我们的项目的主要结果,该项目旨在改善用户和虚拟人之间的有效协作,这些虚拟人参与了CVET中的复杂任务。使用一个名为“Shell”的实体,我们能够包装用户和虚拟人共同的特性。它为我们提供了一个抽象层次,以汇集对控制虚拟角色、与环境交互以及从CVET收集知识有用的主要过程的管理。此外,Shell允许在过程中无缝交换化身。由于Shell,可以在任务期间的任何时间执行交换,同时保留与过程中角色相关的所有数据。
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