Multi-view Photometric Stereo by Example

J. Ackermann, Fabian Langguth, Simon Fuhrmann, Arjan Kuijper, M. Goesele
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引用次数: 10

Abstract

We present a novel multi-view photometric stereo technique that recovers the surface of texture less objects with unknown BRDF and lighting. The camera and light positions are allowed to vary freely and change in each image. We exploit orientation consistency between the target and an example object to develop a consistency measure. Motivated by the fact that normals can be recovered more reliably than depth, we represent our surface as both a depth map and a normal map. These maps are jointly optimized and allow us to formulate constraints on depth that take surface orientation into account. Our technique does not require the visual hull or stereo reconstructions for bootstrapping and solely exploits image intensities without the need for radiometric camera calibration. We present results on real objects with varying degree of specularity and show that these can be used to create globally consistent models from multiple views.
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多视点立体测光实例
本文提出了一种新的多视点立体测光技术,该技术可以在未知BRDF和光照条件下恢复无纹理物体的表面。相机和灯光的位置可以自由变化,并在每个图像中改变。我们利用目标和示例对象之间的方向一致性来开发一致性度量。由于法线比深度更可靠,我们将表面表示为深度图和法线图。这些地图是联合优化的,允许我们制定考虑表面方向的深度约束。我们的技术不需要视觉船体或立体重建来引导,只利用图像强度,而不需要辐射相机校准。我们展示了具有不同程度镜面的真实物体的结果,并表明这些结果可用于从多个视图创建全局一致的模型。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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