Tactile rendering of 3D features on touch surfaces

Seung-Chan Kim, A. Israr, I. Poupyrev
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引用次数: 150

Abstract

We present a tactile-rendering algorithm for simulating 3D geometric features, such as bumps, on touch screen surfaces. This is achieved by modulating friction forces between the user's finger and the touch screen, instead of physically moving the touch surface. We proposed that the percept of a 3D bump is created when local gradients of the rendered virtual surface are mapped to lateral friction forces. To validate this approach, we first establish a psychophysical model that relates the perceived friction force to the controlled voltage applied to the tactile feedback device. We then use this model to demonstrate that participants are three times more likely to prefer gradient force profiles than other commonly used rendering profiles. Finally, we present a generalized algorithm and conclude the paper with a set of applications using our tactile rendering technology.
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触摸表面上3D特征的触觉渲染
我们提出了一种触觉渲染算法,用于模拟触摸屏表面上的三维几何特征,如凸起。这是通过调节用户手指和触摸屏之间的摩擦力来实现的,而不是物理地移动触摸表面。我们提出,当渲染的虚拟表面的局部梯度映射到侧向摩擦力时,就会产生3D凹凸的感知。为了验证这一方法,我们首先建立了一个心理物理模型,将感知到的摩擦力与施加在触觉反馈装置上的控制电压联系起来。然后,我们使用这个模型来证明参与者比其他常用的渲染配置文件更喜欢梯度力配置文件的可能性高三倍。最后,我们提出了一种广义的算法,并给出了一组使用我们的触觉渲染技术的应用。
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Session details: Keynote address Session details: Sensing Touch scrolling transfer functions A colorful approach to text processing by example BodyAvatar: creating freeform 3D avatars using first-person body gestures
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